OK, seeing a bit of angst so minor update time again:
Last week brought several major breakthroughs that led to a huge leap in the completion of the mysterious platform upon which LT now lies. It is actually quite different than I expected, but everything that I've done, all the engineering, re-engineering, and various weird tech ideas that I've played with since the beginning seem to have somehow come together in a flurry and led me to the final result, and I'm really
pleased and excited about it, both from a technical standpoint (yes, there's some very cool tech underlying that which makes the engine and game both performant and
manageable), but also from a content authoring & gameplay standpoint. Fundamentally, it's EASY
. Both engine and game work are easier even than writing LTSL was, but orders of magnitude
more performant. Finally the tech investment pays off!
I think, when I reveal this final 'new LT' and the architecture underneath it, I will get some
reactions followed by
and, finally, ending in
Best part is, I am now at the point where I can concurrently develop any pieces that I wish, be it engine, game, or the platform on which it all rests. So yes, game code is in the works concurrent to the finalization of the platform. It's pretty elegant how they can be developed concurrently, but in time you'll all get the details on that! I wouldn't have been capable of writing this solution years ago -- perhaps not even half a year ago, so, as strongly as I regret the fact that LT still isn't on you guys' hard drive, I think the timing happened to work very strongly to LT's advantage.
Good news is good news
Still being stealthy, but man am I seeing the light lately.