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Re: Limit Theory box art

#6
I'd almost forgotten the necessary artwork for the box, BFett. I doubt if Josh has given it much thought lately. This is the kind of thread which could prove helpful to the coding warrior.

:think: I can see merit in both the simple approach you demonstrate and the eye grabbing approach of box art similar to Freespace 2.

Definitely a worthwhile subject for the artistic types in the Community to get stuck into. :thumbup: :D

Re: Limit Theory box art

#7
Hmmmm tbh, I am not sure what would grab my attention the most. Having the logo at the top, maybe a planet or something in the distance in a corner(?), but you can't really have ships in it because everything is procedural and wouldn't represent what the game is truly about. The vastness of space is always a good one.
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