There is no such thing as obvious with ideas. =)
Anyway, stacking very specific mods would defeat the purpose because you could easily get every combination of stats and "pick" only the weaknesses that you don't care about anyway.
That's the same as not having specialisation at all and only putting stuff in until you have everything.
Also, it devalues content. Once you have found the +130% damage mod, your old +115% damage mod has become completely pointless. Basic vertical scaling. Do not want.
I'd rather have mods that change 3-5 stats at once but you can only install one such mod total. That way you have to explore the universe and find new and interesting "class mods" or whatever you want to call them.
Your "old" mods don't automatically become outdated, either. They are simply different and may still find a use for another purpose or against the ships of a particular faction.
This is more complex but ultimately easier to balance because you don't end up with a faction that "rolls low" for their mods and is therefore inferior no matter what they do.
Post
Fri Jan 11, 2013 3:58 am
#31
Re: Ship classification
There is no "I" in Tea. That would be gross.