Thanks for catching the J issue Cornflakes, my mistake -_- And yes, those were supposed to be meters not kilometersCornflakes_91 wrote:looked at it more closely.
the thing with the dimensions in kilometres instead of metres is my smallest issue with dimensions and units
energy production in joule!! m(
please! if you use SI units, use the proper ones
watt!!
storage can be in joule, but production PLEASE in watts!
another thing i noted:
the border between the straight and curved part in the rounded item highlight is not closed, its discontinous.
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Thank you all for your feedback on RTB #2
I'm slightly sad to see the amount of debate caused by it (although it seems some of the debate is about hypothetical situations rather than real ones??), but I've somewhat come to accept the fact that unrest will likely continue to grow until the thing is in you guys' hands. That's OK, at this point, beta is my only goal. Right now I feel that it is of utmost importance to get these most basic player-side pieces working and done so that I get more in touch with LT as seen by the player. It was a mistake to think that player-side stuff could wait while core mechanics & AI were developed. An honest mistake, but a mistake nonetheless. One that I am now fixing
Anyway -- let's have a more serious look at RTB after #4, when we'll have had a month of this dev style to compare to a month of the old (and, perhaps more importantly, to see how much closer to a beta-ready game one month brings us). I really do think you all are going to be pleasantly surprised (and not just because of what has been shown in #1 and #2 ).