Post
Mon Jan 19, 2015 8:08 pm
#109
by Rad
Hearing Josh talk about things getting complex in the last video and all the posts about the release date moving and mentions of pressure and so on, I wonder if it wouldn't be a good idea to start or even precede the beta with a "break this game" / "break the modded game" - type of event.
You know, something where people try the ridiculous things possible in a game this flexible. Maximum size ships on transport nodes (or if there is no maximum, ships like scaled up to the size of a solar system). One million ships. One million prolonged laser beam shots. Stations the size of a fingernail. Scripting transport nodes to move around (who knows, maybe players can place or move them in the regular game, too) while ships are on them.
Knowing some bugs and limitations in the extreme typically turns up also quite many serious bugs and makes dates for a sensible release far more solid. Josh might save some time spent with finding / fixing bugs while people have a bit of fun with the engine.
On the downside, it'd be quite pointless if Josh didn't have a bit of time to process the feedback and test cases that are contributed.
PS: Why an event specifically? Because developer time. If it's *all* the beta long rather than, say, a weekend reserved for sifting through what people said and easy fixes, feedback will probably sap a lot of time right out of the one man team that is Josh. If you ever have experienced that you'll feel the pressure to be really feature complete by beta, which is also not really good. Just my 5 cents of dev / QA experience, though.