Also
Dinosawer wrote:(If I ever create a useful mod it will be free, but that's because I'm a believer in FOSS)
Dinosawer wrote:(If I ever create a useful mod it will be free, but that's because I'm a believer in FOSS)
Dinosawer wrote:Because accusing people is easier than going against their arguments? Where do you even get that impression?
AlsoDinosawer wrote:(If I ever create a useful mod it will be free, but that's because I'm a believer in FOSS)
Dinosawer wrote:As I said, I did and have no idea what you're talking about.
Edit: Also, you make blanket statements about everyone that doesn't share your opinion (including me), and I'm very sure I haven't said anything of the sort.
Well, if they're general statements, it means they're also about me, right? And if that's not what you mean I don't think you should make general statements like that...People are bound to take offensePoet1960 wrote:Dinosawer wrote:As I said, I did and have no idea what you're talking about.
Edit: Also, you make blanket statements about everyone that doesn't share your opinion (including me), and I'm very sure I haven't said anything of the sort.
They are general statements, I'm sorry if you personalize them.
^^^Agree.Cornflakes_91 wrote:a more important question:
Does it make any tangible difference for modders if they "force monetarize" their mods?
If its just a "kudos to you" donation, it doesnt matter.
But when you argue that the modder could use the income as a safety net you have to think about how much income it would actually provide.
thousands of downloads per month would be necessary to be a viable safety net, or full blown dlc prices (5-15 bucks)
and that is at best available after the mod is done and as such its irrelevant for the development phase.
The small amounts thar people would be willing to pay for 99.99% of the mods available would completely outweight the complets butthurt and flame and hate and chaos in the modding scene that would surely be there if modders started to charge for every small tweak.
In my opinion the only thing that has even the possibility of working in this context are voluntary donations.
Making it easy and convenient to thank / donate to modders is the best thing that is doable.
Everything else is just wasted effort that alienises the community for some questionable compensation for a small part of the modders
Dinosawer wrote:Well, if they're general statements, it means they're also about me, right? And if that's not what you mean I don't think you should make general statements like that...People are bound to take offensePoet1960 wrote:Dinosawer wrote:As I said, I did and have no idea what you're talking about.
Edit: Also, you make blanket statements about everyone that doesn't share your opinion (including me), and I'm very sure I haven't said anything of the sort.
They are general statements, I'm sorry if you personalize them.
So if someone were to say 'the people on LT forums are idiots' that would not be about us and we should not be offended? I'm not following your logic here. You make a general statement about people not sharing your opinion. I don't share your opinion, but it's not about me?Poet1960 wrote:...
It's only about you if you want it to be. That's up to you.
If I spent a number of years of my life developing the most cutting edge procedurally generating gaming engine available, I don't think I would be giving it away for a measly $20. But hey, what do I know. I'm not the one spending 16 hours a day coding only to take one day off a month (if that).Hyperion wrote:How about this, Josh sells the Limit Theory engine (limitless engine?) for $20. Limit Theory the game is just a pre-packaged mod that comes with the engine, Josh sells that separately for $10. Other people may create things for the Limit Theory engine and sell them as they so choose, but any submods for the Limit Theory game is creative Commons...
It seems not. There have been some excellent arguments presented for not charging, and not being a modder previously I was thinking the modders were getting a rough end of the stick. However what I am wanting is probably more DLC and I would hate to ruin the modding scene for people if that is their fun.DWMagus wrote:I think the statements that are being posited are "Can you make a living or even an income being a professional modder"?
This is the kind of solution I was coming to. Even if done slightly different so the engine dev version is more, or whatever other model Josh wanted to apply.Hyperion wrote:How about this, Josh sells the Limit Theory engine (limitless engine?) for $20. Limit Theory the game is just a pre-packaged mod that comes with the engine, Josh sells that separately for $10. Other people may create things for the Limit Theory engine and sell them as they so choose, but any submods for the Limit Theory game is creative Commons...
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