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Re: Should mods be free?

#124
Dinosawer wrote:As I said, I did and have no idea what you're talking about.
Edit: Also, you make blanket statements about everyone that doesn't share your opinion (including me), and I'm very sure I haven't said anything of the sort.

They are general statements, I'm sorry if you personalize them.
Ask, and it will be given to you; seek, and you will find; knock, and it will be opened to you.
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Re: Should mods be free?

#125
Poet1960 wrote:
Dinosawer wrote:As I said, I did and have no idea what you're talking about.
Edit: Also, you make blanket statements about everyone that doesn't share your opinion (including me), and I'm very sure I haven't said anything of the sort.

They are general statements, I'm sorry if you personalize them.
Well, if they're general statements, it means they're also about me, right? And if that's not what you mean I don't think you should make general statements like that...People are bound to take offense :(
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Re: Should mods be free?

#126
a more important question:

Does it make any tangible difference for modders if they "force monetarize" their mods?

If its just a "kudos to you" donation, it doesnt matter.

But when you argue that the modder could use the income as a safety net you have to think about how much income it would actually provide.

thousands of downloads per month would be necessary to be a viable safety net, or full blown dlc prices (5-15 bucks)

and that is at best available after the mod is done and as such its irrelevant for the development phase.

The small amounts thar people would be willing to pay for 99.99% of the mods available would completely outweight the complets butthurt and flame and hate and chaos in the modding scene that would surely be there if modders started to charge for every small tweak.


In my opinion the only thing that has even the possibility of working in this context are voluntary donations.
Making it easy and convenient to thank / donate to modders is the best thing that is doable.

Everything else is just wasted effort that alienises the community for some questionable compensation for a small part of the modders
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Re: Should mods be free?

#127
Cornflakes_91 wrote:a more important question:

Does it make any tangible difference for modders if they "force monetarize" their mods?

If its just a "kudos to you" donation, it doesnt matter.

But when you argue that the modder could use the income as a safety net you have to think about how much income it would actually provide.

thousands of downloads per month would be necessary to be a viable safety net, or full blown dlc prices (5-15 bucks)

and that is at best available after the mod is done and as such its irrelevant for the development phase.

The small amounts thar people would be willing to pay for 99.99% of the mods available would completely outweight the complets butthurt and flame and hate and chaos in the modding scene that would surely be there if modders started to charge for every small tweak.


In my opinion the only thing that has even the possibility of working in this context are voluntary donations.
Making it easy and convenient to thank / donate to modders is the best thing that is doable.

Everything else is just wasted effort that alienises the community for some questionable compensation for a small part of the modders
^^^Agree. :thumbup: :thumbup:
Ask, and it will be given to you; seek, and you will find; knock, and it will be opened to you.
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Re: Should mods be free?

#129
Dinosawer wrote:
Poet1960 wrote:
Dinosawer wrote:As I said, I did and have no idea what you're talking about.
Edit: Also, you make blanket statements about everyone that doesn't share your opinion (including me), and I'm very sure I haven't said anything of the sort.

They are general statements, I'm sorry if you personalize them.
Well, if they're general statements, it means they're also about me, right? And if that's not what you mean I don't think you should make general statements like that...People are bound to take offense :(

It's only about you if you want it to be. That's up to you.
Ask, and it will be given to you; seek, and you will find; knock, and it will be opened to you.
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Re: Should mods be free?

#130
Poet1960 wrote:...
It's only about you if you want it to be. That's up to you.
So if someone were to say 'the people on LT forums are idiots' that would not be about us and we should not be offended? I'm not following your logic here. You make a general statement about people not sharing your opinion. I don't share your opinion, but it's not about me? :?
Warning: do not ask about physics unless you really want to know about physics.
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Re: Should mods be free?

#131
How about this, Josh sells the Limit Theory engine (limitless engine?) for $20. Limit Theory the game is just a pre-packaged mod that comes with the engine, Josh sells that separately for $10. Other people may create things for the Limit Theory engine and sell them as they so choose, but any submods for the Limit Theory game is creative Commons...
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Re: Should mods be free?

#132
Hyperion wrote:How about this, Josh sells the Limit Theory engine (limitless engine?) for $20. Limit Theory the game is just a pre-packaged mod that comes with the engine, Josh sells that separately for $10. Other people may create things for the Limit Theory engine and sell them as they so choose, but any submods for the Limit Theory game is creative Commons...
If I spent a number of years of my life developing the most cutting edge procedurally generating gaming engine available, I don't think I would be giving it away for a measly $20. But hey, what do I know. I'm not the one spending 16 hours a day coding only to take one day off a month (if that).
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Re: Should mods be free?

#133
DWMagus wrote:I think the statements that are being posited are "Can you make a living or even an income being a professional modder"?
It seems not. There have been some excellent arguments presented for not charging, and not being a modder previously I was thinking the modders were getting a rough end of the stick. However what I am wanting is probably more DLC and I would hate to ruin the modding scene for people if that is their fun.
Hyperion wrote:How about this, Josh sells the Limit Theory engine (limitless engine?) for $20. Limit Theory the game is just a pre-packaged mod that comes with the engine, Josh sells that separately for $10. Other people may create things for the Limit Theory engine and sell them as they so choose, but any submods for the Limit Theory game is creative Commons...
This is the kind of solution I was coming to. Even if done slightly different so the engine dev version is more, or whatever other model Josh wanted to apply.

I was maybe trying to merge modding and indie development into one thing, which clearly is going to upset the balance of the universe. :think:

If Josh could provide an engine for budding indie devs to use for complete new games using PCG that are marketed and paid for in the usual manners, then that would get a lot of attention and save people learning a heck of a lot of disciplines. I suppose these people would cut their teeth modding LT so win win.

I won't get the fast to market DLC mods that the thread was trying to encourage, but I will be enjoying the game for what it is now, or at release I should say. I'm sure there will be plenty to do in the meantime!
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Re: Should mods be free?

#134
So I'm a socialist capitalist evil overlord who freshly bought Nexusmods and wants a cut. I get it, thanks for explaining it to me :lol:

Also, the argument went:
a) donation option for free mods
b) a)+actual fixed price mods available
I never said all mods should go out for money. And donations are definitely not monetization, just as much as having one night stands and setting up a tip jar is not being a courtesan. Imo.
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Re: Should mods be free?

#135
Much though I disagree wholeheartedly with Mistycica, it's probably not best to accuse him of some sort of moral conflict of interest :P it's an ad hoc argument anyway - his motivations for making an argument doesn't affect the soundness of the argument as it is. But I still think you're wrong Mistycica!

Well, look. Don't we currently exist in a paradigm where modders could conceivably charge for mods? It's not like there's some kind of systemic prevention: one example that actually worked is Garry's mod. But most modders just don't charge. So what systemic change are you proposing, Mistycica?

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