*misses everything else*Scytale wrote: Who pays for fanfiction?
Wait, I get to charge people for reading my novel thread? Oh, heck yeah!
*misses everything else*Scytale wrote: Who pays for fanfiction?
That's rather harsh and I'm so much in disagreement, I'm just gonna leave that aside.TGS wrote:So in all honesty mod creators should be happy that they aren't having to pay on top just to use the engine.
The mod creator who sets the price is gonna find out in practice soon enough. Don't see the issue. LOL.Poet1960 wrote: LOL. Really? It shouldn't be the consumer who sets the price? You are partially correct. A creator usually does set the price. The problem is, is there a market for, or people willing to pay the expressed price? YOU may think your painting is on the same level as Rembrandt, unfortunately, the general public thinks it stinks. So you can go ahead and charge whatever you want, the question is, will anyone pay it?
Control ratings harder, since we are talking real money here. And gosh and geeze, yes, I'd be upset too if someone took my work without my permission. Don't see how that is immoral.Syndicrat wrote: Some Skyrim modders (mostly on Nexus) already seem to almost abuse their control over their creations. I've seen a few people who threaten to throw a tantrum and stop modding if anyone ever uploads their content elsewhere, or take down their mod because of trolls and rude comments. Allowing monetization just further encourages such legal-but-not-exactly-ethical behavior. If someone would put actual effort into making sock accounts to get more worthless endorsements on Nexus, more would do it to trick a few people into buying their mod.
You are the market segment never gained, never lostSyndicrat wrote: I'm not going to lie: I won't be donating to any mod authors, and I won't be any more likely to give them money just because I can't get the mod otherwise. Perhaps many people on this forum would pay, but they're probably here because they were willing to give money to Josh's Kickstarter. There's no sugarcoating the fact most people aren't going to bother paying even a small sum to download a mod.
It would be a shame to see the modding potential of this game ruined or at least substantially reduced just because some people insist on having everyone compensate the almighty content creator. I don't want sound like I'm mad at you guys for wanting to support modders - it's great that you're more selfless than me - but you can do that by donating already.
Well, in my opinion gamers are just spoiled. I'm not gonna say it's an easy transition, but it's something worth trying. Free stuff will always be out there. And I do commission fanfic, personally. SorryScytale wrote:In the mind of the community, modabbility is often such a big thing because it provides variation on the game for free, among other things. If people start charging for mods, people who might otherwise get the mod in a packaged DLC form might refuse to get it out of principle. I think if you charge for a mod, demand for the mod will go down because "Why should I be paying for mods now?". But even more generally, Poet's comment brings up a very relevant point regarding mods - they do very often not have the production quality that DLC or fully finished games have (flawed releases aside). Mods are community made; in this sense, they're a little like fanfiction.
Who pays for fanfiction?
Seriously? That must be some incredibly good fanfiction...Mistycica wrote:And I do commission fanfic, personally. Sorry
Nah, but once I get a sample of it, I might ask you for a commission price quote. How's that sound to you?Talvieno wrote:*misses everything else*Scytale wrote: Who pays for fanfiction?
Wait, I get to charge people for reading my novel thread? Oh, heck yeah!
^^^This. I have only been thinking of this topic in the context of games and mods in general, but if you want to specifically apply it to LT, then it is definitely Josh's call, because you would be using his engine and his game and trying to gleen monetary gain from it by riding on his shirttails, so it seems rather cheesy and lazy to me to try and charge for a mod of HIS game, or any game really.Idunno wrote:Just have Josh decide. It's his game.
And LT is basically a game engine, in the same vein as Unity. If someone creates something that is not Limit Theory out of it, then I see no reason for them not sending it to Josh for permission to market it. If he says no then no. If he says yes OTOH...
I was joking, really... Small Choices is technically original fiction, but still. I actually didn't know people actually paid for fanfiction... bit of a surprise there. And... commission price quote? I wouldn't know a thing about it. I literally just learned that people actually commission fanfiction. I'm not sure my stuff would be up to par.Mistycica wrote:Nah, but once I get a sample of it, I might ask you for a commission price quote. How's that sound to you?Talvieno wrote:*misses everything else*Scytale wrote: Who pays for fanfiction?
Wait, I get to charge people for reading my novel thread? Oh, heck yeah!
I'll dig into your book first, you got time to decide, offer stays open :3Talvieno wrote: I was joking, really... Small Choices is technically original fiction, but still. I actually didn't know people actually paid for fanfiction... bit of a surprise there. And... commission price quote? I wouldn't know a thing about it. I literally just learned that people actually commission fanfiction. I'm not sure my stuff would be up to par.
I'd have a kick out of seeing small mods being tiny microtransactions. Big total conversions already make it big very often, just think of Stanley Parable, Killing Floor, GMod, or DayZ (and that makes me happy!).light487 wrote:Obviously this is decision only Josh can make a final word on.. but I would think that monetising a mod is no different to monetising a Youtube Let's Play. I don't really think people will have a lot of success, unless it's a total conversion with lots of stuff, selling it outright as compared to simply asking for donations. Most people mod as a labour of love.. but for those hardcore, total conversion mods a donation is generally always appreciated.. but yeah, on principle, I don't have a problem with people monetising them.
I didn't argue that. It was absolutely an 'in general gaming industry' idea, sorry if it came through LT-specific. Naturally the game creator and IP owner decides if mods are up for monetization or not, and if so, how much a creator pays percentile or upfront for that.Scytale wrote:Gamers might be spoiled, but agree with Idunno and Poet: Josh is the creator, and the key point is he owns the IP. Any mod is still part of that IP. It would actually be illegal in most countries for a modder to charge for a mod without explicit permission from Josh. I'm not even sure they could accept any money for it at all, but I may be conflating it with another law.
Mistycica wrote:...snip a bunch of stuff.
Just to be clear, I'm not talking about LT specifically, but very much in broad general.
Socialistic - as if that were a bad thing, is that an insult now? I don't know if it's socialistic, but it's definitely not capitalist and free market to leave a person creating their stuff to the mercy of handouts from consumers and taking away his rights to his creations by default. Monetizing mods in the way I mentioned is the more fair yet more capitalist way, while leaving the believers of free mods free to offer them for no charge. Will people offer free mods? Well do people offer free art requests or free software? The choice still should be in the hands of the seller, not the buyer, as this isn't charity or begging. I'm not deciding anything here, just would like to see options open, unlike the current tyranny of the gamer situation.Poet1960 wrote:Mistycica wrote:...snip a bunch of stuff.
Just to be clear, I'm not talking about LT specifically, but very much in broad general.
You don't see the problem? Well let me clear it up for you. You want to charge people money for what has historically been free, on the premise that it will somehow improve the overall modding world. So, here's the scenario.
You see a mod that you like which is currently free like all mods. YOU think it is worth donating money to it. So because YOU are willing to pay for it, or for any mod, you think everyone else should pay too whether they agree with you or not.
I'm sorry, but I am not you. The difference is, I would not charge for the mod but allow people to donate if they so choose, in other words, I allow everyone the freedom to make up their own mind, your solution however, seems to be to force everyone else to pay for mods because you think everyone else should be willing to pay too.
Sounds like socialistic thinking to me.
What I mean by that is that LT while being an extremely versatile engine, is a game. It isn't a programming engine. It isn't being designed as such (as far as we know) Unity, Torque, even "RPGMaker" all cost money to make products in. So yeah. With LT being as versatile as it is, Josh could freaking charge people to use it "as" a modding engine. At the very least he could separate the game from the engine and setup a licensing system to create content in it. That would be highly unfriendly to modders and I cannot for the life of me see Josh doing it... but he could.Mistycica wrote:That's rather harsh and I'm so much in disagreement, I'm just gonna leave that aside.TGS wrote:So in all honesty mod creators should be happy that they aren't having to pay on top just to use the engine.
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