Isn't the entire second life "game" based around the community creating things for players to do? Like the whole thing is user created isn't it? At least thats what I got from the website. It sounds like that sort of place and design is specifically catered for the type of mod selling you are talking about. One thing I could tell though was that Second Life is definitely not some AAA game with an awesome engine in it. From what I heard in the past as well its less of a game and more of a social experience, or am I wrong about that? It seems more like comparing apples to oranges to me.Mistycica wrote:Second Life does the exact same thing you're saying it shouldn't - monetizing tiny content, only viewable in their environment, for minor amounts of money. It works. People do their things, learn a lot, have fun, get exposure, and still get paid for their trouble. Not to mention that they didn't buy Linden's environment either, just do stuff in Ps and Blender, like modders usually do, and pay their share to the devs when they earn something.cfhd wrote:
Modding games isn't meant as a job or a way to sell things. Games and tools that come with them that allow you to mod aren't the same as game engines you buy or programs artists buy so that they can sell their work. So, yes, in this case if you want to get into the games industry and you don't want to shell out thousands of dollars for a legit game engine that is used to develop games then you can use the free tools that come with a game to sell your skills to a potential employer. You aren't doing free work for the employer here. You are providing a mod for the gamers.
If you want to become a digital artist you buy a Wacom tablet and you buy photoshop and you spend years learning them to produce your art and then you sell your art based on what you can produce with those tools that you paid hundreds or thousands of dollars for. You don't buy a game that happens to have a tool in it that allows you to draw in the game and then think youre going to get paid for the drawings you do that can only be viewed in that game.
With Bethesda games, you aren't buying a game engine for $60. You are buying a game to play that you can develop content for using their tools and their rules. If you were buying the rights to use their Gamebryo engine or Creation engine or whatever its called then Bethesda would be charging you an initial cost of thousands of dollars for the rights to use their engine. You are buying a game not the rights to an engine.
I don't see how that's fundamentally different from selling a set of Skyrim armor or an LTSL script for ten cents, how it suddenly becomes more immoral or less viable.
Post
Thu Dec 04, 2014 3:13 pm
#31