shrimpyhugs wrote:the conventions of modding have already been set by the abundance of games already with mods available, they're free, and if someone really wants to get some money they have a donation button.
Let's look at three scenarios:
1. A person or team creates a game.
2. A person or team creates DLC for a game they previously created.
3. A person or team creates a mod for a game created by someone else.
It's possible, and common to charge money for 1 and 2. But 2 is essentially an official 3 - the difference between DLC and mod is relatively small.
So why not give the option to charge money for 3 as well? It's up to anyone wishing to play the mod whether they decide to buy it, just as it's up to anyone wishing to play a game or DLC whether they decide to buy it. They may have already bought the game, but that's true for the DLC scenario as well. Creating a mod can sometimes be more work than creating DLC. Shouldn't they have the option to charge for their hard-earned work?
Or to put it another way, what if you weren't allowed to charge for games? "If you really want to get some money you have a donation button, what are you complaining about?" Well, there goes my career.
Free mods are great, just as free games are great. But how many games would we have if you couldn't charge money for them? How many mods would we have if you could charge money for them?