Er, I partially agree. Flat was right in that my comments were fairly detailed, and the particulars I mentioned are desirable, but aren't actually what I was getting at, and if any of them in particular was absent, it would be no great loss. What I was in fact getting at is that every core feature (Combat, Trade, Exploration, Production, Research, Piracy, Mining, Management) should have detailed and involved gameplay at multiple scales. As it stands however, Combat and Trade are the only core features I feel are very well developed. Mining seems partially developed and could really use some work on larger scale mining operations (think giant open pit mines as compared to the current panning for gold). Exploration is also partially developed, but desperately needs cataloging and large organized expeditions ala Lewis and Clark or Vasco da Gama. Piracy again seems partially developed, but there doesn't seem to by any organization whatsoever, I simply cannot see pirates as they currently are forming distinct pirate bases from which large coordinated raids take place, I do not see them forming great pirate hordes coming to burn and pillage, and I certainly do not see Mafias forming. Management, it's hard to tell just how developed it is; there is certainly delegation, but even if it is much more developed, we haven't seen much in the way of larger scale organization.aspman wrote:
I think Hyperion would agree, he does want more than the boundaries of the KS and LT1, and it was more for his gameplay that I meant about the modding ongoing (mega factory manager mod v1 etc.) although the better Josh can make this initially, then all the better, but not at expense of lacking features elsewhere.
Research and Production though, areas I would consider to be core features do certainly exist, and the mechanics are interesting, but from the looks of it, these areas have been quite neglected in regards to gameplay. You say that a rough "The mechanics work, the game will be able to understand this and use it" is enough, and that these areas shouldn't be given too much attention to where it distracts from other areas, but I could not more strongly disagree. Imagine if combat was reduced to something as simple as "Firepower vs. Armor+ Shields, highest number survives", everyone looking for fun and immerse combat would be horrified, they want dogfights and fleet engagements that are as much about their skill as they are about the sheer firepower of their guns and the horsepower of their thrusters. Do you think that people who want to play as explorers or miners or business tycoons are any different?
I said that I partially agree, in that what I personally want is even more detailed than I am expecting out of Vanilla, and I understand Josh's time is limited and that he made the game modable precisely to allow individuals, not just himself, to rapidly create whole new areas of the game with great speed and that the content explosion we see from him will pale in comparison to when thousands of developers get their hands on it. However, I remain quite firm in my stance that unless LT is flexible enough to provide equivalent content to all the core areas, that it allow players of any mindset and playstyle to have an equivalent number of interesting things to do, the game will be incomplete.
Also on the subject of today's lecture...
Two men were watching a flag waving in the wind, arguing about it. One said, "It is the flag that is moving."
"No," The other man said, "It is the wind that is moving. The moving flag is just an illusion."
A wise man walked up to them and said, "Neither the wind nor the flag move, it is your mind which gives them both movement."
As the men looked at him puzzled, he smiled "Ah, perhaps I should have kept silent, for truly the flag, the wind, and the mind are all moving, just look at them and you can understand that truth. Certainly, the flag and wind are far wiser than I, for I have erred by going beyond the truth to chain it with words."