Umm, am I missing something? As for me combat is one of the most important feature, and I really haven't seen literally anything regarding hardpoint managing, subsystem and hull damage model, different armor\shields variants, stealth mechanic, weapon differences and damage types, weapon balancing etc. I know that this will be finished a bit later, after UI etc will be implemented, but its a must for that gameHyperion wrote:
One thing that greatly concerns me is that still too much attention has been given to Combat and Combat-related gameplay. You have been working to make sure that combat is a vibrant, exciting, fully developed arm of gameplay that never gets old regardless of whether you are a single fighter or an admiral, and that is fantastic. However, in my opinion.......
Post
Mon Dec 01, 2014 1:38 am
#721
Re: The November 2014 Devlog Discussion Thread
I̲̩̳̺̩̫n̵̻̘͚͖̗͎ͅ ͢J̜̬̗̦o̩̘̦̪͕͉ͅs͞h̞͘ ̯̹͈͙w̯̙̥e̱͉ ̬̙̘̭̯̦͕t̹͖͔̖͘r͚̠̰͍͚̹ụ̸̭͍͕̯̹̙s̩͓̼̲̲͉̹t̰.̴͈̖͙̜̲
We will never forget the "Heavenly hundred"
Failures lead to success.
We will never forget the "Heavenly hundred"
Failures lead to success.