I understand guys...we're all dying for a game. As am I. The road to gameplay was paved with many demons
I've spent a lot of time trying to rationalize the route taken (despite the fact that there were no doubt many mistakes made along the way).
But these days, instead of rationalizing it all, I think it seems more appropriate to just remind everyone:
I was the first one who wanted to see gameplay, and that's what started this whole quest. A gamer searching for a space game that he really wanted, not a coder trying to see how many technical feats he could pull off, nor a producer wondering how much cash a new space sim could rake in. At the end of the day, it's still the vision of an infinite, living universe that keeps me going. Hopefully that perspective is a bit reassuring, if nothing else
Flatfingers wrote:But the moment I pump my fist in the air and shout "Yeah!" will be when Josh shows us a star system teeming with activity... then pulls back to reveal it's just one of many, systems connected to systems, with traffic of many kinds flowing between systems and even entire sectors, a universe alive with trade and combat and exploration and all the other modes of play described in the Kickstarter two years ago.
I know it's coming. I'll be ready.
All I can say is...yes, me too
It will be a very special moment when we can lay our eyes on the screen and appreciate that the KS vision has been fulfilled.