Post
Mon Oct 20, 2014 1:09 am
#16
Re: Features in Limit Theory
Interesting. Thanks for explaining that CornFlakes.
I think we should stick to realism as long as it doesnt interfere with gameplay or the dedicated unrealism provides fun featuresScytale wrote:I don't really think realism arguments should carry that much weight here, personally >.>
Josh has stated multiple times that he would like to rework explosions... I think he mentioned it in one of the dev logs...Doomknight wrote:21) Will larger capital ships have drawn out explosions (like those in Tachyon: The Fringe) or blow up at about the same speed as smaller ships?
Explosions. I'm sure they will have a shockwave particle effect, but I'm not sure if they will damage anything in the immediate area... maybe?Doomknight wrote:22) Will larger capital ships have massive explosions with shockwaves (due to the size of their reactors going critical; ie a Warp Core Containment Breach of a larger ship) or just go "poof"
Yes. Evidenced by the dev logs.Doomknight wrote:23) Will larger capital ships produce debris fields when destroyed, possibly with large enough chunks that a smaller ship could hide behind for cover?
I want to say Yes, but something is holding me back from confirming dynamic asteroids...Doomknight wrote:24) Can asteroids be destroyed?
Same as above. Probably researchable tech that will get better with time.Doomknight wrote:25) Will there be a ship technology that will allow us to "phase" through solid objects for a short period of time? (ie "noclipping")
Maybe? Same as above.Doomknight wrote:26) Will there be EMP / Ion-based weaponry designed for disabling ships or starbases for a limited amount of time?
I outright don't know. My gut says maybe yes.Doomknight wrote:27) Will there be a complex targetting system implemented (such as the one in Tachyon: The Fringe) that tells the player where to guide their shots so that they hit the target?
But of course! It only makes sense that collisions will damage your ship. It's just logic.Doomknight wrote:28) Will smaller ships blow up if you collide them with each other if of the same size?
Same as above.Doomknight wrote:29) Will capital ships blow up if you collide them with other capital ships? Would smaller ship collisions destroy a capital ship?
I think that is classified as upgrading to a bigger ship.Doomknight wrote:30) Is there a "hard limit" on the number of hardpoints a ship can have? Can you upgrade an existing ship to have more hardpoints?
I have no idea, but we're probably going to find out this month as Josh works on fleet management.Doomknight wrote: 31) Will there be Jump Inhibitors in systems that would prevent ships from Jumping/Warping out of the system, so in a battle situation it would mean that the enemy would not be able to flee from the system, but allied ships could. (something like how Sins of the Solar Empire does, which is a planetary structure that prevents ships from leaving until the Jump Inhibitor is destroyed; great for setting up ambushes that your opponent cannot flee from)?
I still have no idea. I want to say Maybe leaning Yes.Doomknight wrote:32) Can you destroy Warp Tunnels / Warp Gates / Gates for Travel Lanes? (Why would you want to do this? Reasoning = To cut a system off from potential reinforcements if attacking it, to destroy a planet by destroying its economy [ie Trade Embargo], or because you can)
Small and Medium ships was the last one I saw. I'd imagine that bigger ships can use them.Doomknight wrote:33) Do only smaller ships need to use Warp Tunnels / Warp Gates / Gates for Travel Lanes? (ie somewhat like how Tachyon: The Fringe does it where larger ships can jump to systems without the Tachyon Gate while smaller ships require it)
Statistically impossible.Doomknight wrote:34) Will we ever find (as a rare occurrence) of a planet sharing its atmosphere with another planet or moon?
Probably not. :cDoomknight wrote:35) Will we ever get to watch a star go Supernova?
It's possible... maybe?Doomknight wrote:36) Will we be able to find systems without stars in them? (ie Maybe a system that is simply one big nebula or a system with a few planets but no star because the star went supernova and is now gone)
Leaning Yes.Doomknight wrote:37) Will ships have regenerating shields?
A bit of both in regards to technology.Doomknight wrote:38) Will ships have regenerating armor or will they need to visit a station to get repairs done?
Possibly not. If they do, I'd imagine it's purely for looks.Doomknight wrote:39) Can stars produce Solar Flares?
YES. DEFINITELY. The AI can, and probably will, do anything the player can. So this will be happening as you play the game.Doomknight wrote:40) Will we be able to encounter two AI empires clashing on a field of battle? (ie neither empire controlled by you)
You can destroy the gates / discharge the wormholes to limit you enemies mobility, and if you are fast enough you could counter his charging wormhole with a discharger.Doomknight wrote: 31) Will there be Jump Inhibitors in systems that would prevent ships from Jumping/Warping out of the system, so in a battle situation it would mean that the enemy would not be able to flee from the system, but allied ships could. (something like how Sins of the Solar Empire does, which is a planetary structure that prevents ships from leaving until the Jump Inhibitor is destroyed; great for setting up ambushes that your opponent cannot flee from)?
Why not? You can build them, you can destroy themDoomknight wrote: 32) Can you destroy Warp Tunnels / Warp Gates / Gates for Travel Lanes? (Why would you want to do this? Reasoning = To cut a system off from potential reinforcements if attacking it, to destroy a planet by destroying its economy [ie Trade Embargo], or because you can)
Interstellar it will be like in tachyon.Doomknight wrote: 33) Do only smaller ships need to use Warp Tunnels / Warp Gates / Gates for Travel Lanes? (ie somewhat like how Tachyon: The Fringe does it where larger ships can jump to systems without the Tachyon Gate while smaller ships require it)
Werent the 3 instances of "rare things are rare and will not be in the game until a considerable time after launch" not enough?Doomknight wrote: 34) Will we ever find (as a rare occurrence) of a planet sharing its atmosphere with another planet or moon?
35) Will we ever get to watch a star go Supernova?
YesDoomknight wrote: 36) Will we be able to find systems without stars in them? (ie Maybe a system that is simply one big nebula or a system with a few planets but no star because the star went supernova and is now gone)
37) Will ships have regenerating shields?
Likely no regenerating armor, as you will be able to carry drones which repair your shipDoomknight wrote: 38) Will ships have regenerating armor or will they need to visit a station to get repairs done?
If yes, then likely only for showDoomknight wrote: 39) Can stars produce Solar Flares?
YesDoomknight wrote: 40) Will we be able to encounter two AI empires clashing on a field of battle? (ie neither empire controlled by you)
You are tiringDoomknight wrote: All for now Appreciating the replies folks!
What would be its gameplay value? What would it add? How would we tell?Doomknight wrote:<SNIP>
Who do you think OWNS the space station.Kambalo wrote:41- Would there be McDonald's on the space stations?
Users browsing this forum: No registered users and 26 guests