I am insatiable.Flatfingers wrote:Madness!
Younger me, making Age of Empires scenario wrote:C'mon now, precious! You can handle 20 more Chu Ko Nu, I know you can!
I am insatiable.Flatfingers wrote:Madness!
Younger me, making Age of Empires scenario wrote:C'mon now, precious! You can handle 20 more Chu Ko Nu, I know you can!
Reading this, I am once again awed by the sheer amount of things to do when this game comes out.Hyperion wrote:Nice to see the return to these sorts of things in the game.
I am curious, will zone ownership and zone management be worked on now too? I would really like to see things like exclusive mining rights, restricted areas, de-militarized zones, Curtain zones, Spherical Star forts with hedgehog defense points to continue to pester an attacker and other stuff implemented. Other ideas are zone-scale orders to construct various pieces of infrastructure such as factories, warp lanes (intrazone & interzone), zone shields/defense platforms, mines, shipyards, storage facilities, trade hubs, dojos (training centers), data banks, generators/fuel depots (if those mechanics are in place) farms/renewables (again, if that mechanic is in place), Civilian structures. Your basic RTS stuff.
As to the fleet commands, I would really like to see things like Guerrilla tactics/insurgencies, counter-insurgencies, blockades, counter-offensives, Defense-in-depth, anabasis/katabasis (Fighting your way deep into enemy territory or fighting your way out from deep within enemy territory), false flags, and so on... I would like to sometimes see the pirates win, and become the new guys in charge of things (Where they don't just loot and pillage all they conquer, but settle in)
You seem to be suffering from shear stress, might I suggest orienting yourself into a more normal situation?Idunno wrote: the shear amount of things to do
You didn't see anything.Scytale wrote:You seem to be suffering from shear stress, might I suggest orienting yourself into a more normal situation?Idunno wrote: the shear amount of things to do
I think we'll see that now.Flatfingers wrote:Jumpin' Jehoshaphat, 512-ish ships flinging hot electric death at each other in a single system isn't enough for you?Baile nam Fonn wrote:Collision detection re-write.. say now, could this be a chance at opening up even larger fleet battles?
Madness!
I think you're overestimating technological advancement rate, I mean, there is a limit to how small we can make transistors before they share charge xPDWMagus wrote:I think we'll see that now.Flatfingers wrote:Jumpin' Jehoshaphat, 512-ish ships flinging hot electric death at each other in a single system isn't enough for you?Baile nam Fonn wrote:Collision detection re-write.. say now, could this be a chance at opening up even larger fleet battles?
Madness!
Why?
Because Josh is optimizing stuff to be future proofed. Even if technology now limits it to 256 ships, it means that once newer and faster processors come out, we'll be looking back at this game in 10 years time and be like "256? Try 256k!"
You're right. But Intel is figuring that out right now. Their Cannonlake architecture die size is small enough where the engineers have been quoted saying that quantum tunneling is the largest concern, but is still slated for a 2016 release. Considering Intel is also on track for their 7nm and 5nm architectures, I'm guessing they have an ace up their sleeves, otherwise we won't even see the 10nm.HKY09 wrote:I think you're overestimating technological advancement rate, I mean, there is a limit to how small we can make transistors before they share charge xPDWMagus wrote:I think we'll see that now.Flatfingers wrote:Jumpin' Jehoshaphat, 512-ish ships flinging hot electric death at each other in a single system isn't enough for you?
Madness!
Why?
Because Josh is optimizing stuff to be future proofed. Even if technology now limits it to 256 ships, it means that once newer and faster processors come out, we'll be looking back at this game in 10 years time and be like "256? Try 256k!"
Those things were terrifying in large numbers.Baile nam Fonn wrote:I am insatiable.Flatfingers wrote:Madness!
Younger me, making Age of Empires scenario wrote:C'mon now, precious! You can handle 20 more Chu Ko Nu, I know you can!
If that was really the case he would be making the game scalable across cores, each generation isn't a large performance increase for any given single core anymore.DWMagus wrote:Josh is optimizing stuff to be future proofed.
set it up atop a wormhole, everyone who wants to get through has to pass the station.MyNameWuzTaken wrote:I'm of the opinion that space stations will not be viable defensive structures. It's all about fleets because they are mobile. With stations, just launch huge slugs of metal at them. You know where they are going to be in their orbit. Use a planets gravity to accelerate the slug further, and you have a station killer every time. Moves too quickly to shoot down. Ships can dodge but stations can't. A-la Swiss cheese station.
Yeah I know a mechanic like that wouldn't be included. Wormholes yes, they would be helpful. Will gates be required to travel between systems in LT?Cornflakes_91 wrote:set it up atop a wormhole, everyone who wants to get through has to pass the station.MyNameWuzTaken wrote:I'm of the opinion that space stations will not be viable defensive structures. It's all about fleets because they are mobile. With stations, just launch huge slugs of metal at them. You know where they are going to be in their orbit. Use a planets gravity to accelerate the slug further, and you have a station killer every time. Moves too quickly to shoot down. Ships can dodge but stations can't. A-la Swiss cheese station.
also there isnt any gravity in LT, so you cant weaponise it
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