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Re: Limit Theory Fan Contest - Discussion

Posted: Thu Aug 22, 2019 2:48 pm
by CSE
I am a bit busy these days, so not tried much but I must say until now I am not very successful.
Large part of the problem is that I cannot have nice previews like Silver showed, my previews in the equation editor of Vue are about 5-10mm square only so it is impossible to see anything - the only way to have a "preview" is to apply and render, but then it is not only slow but also sometimes difficult to see because of lighting and so on... this is a bit frustrating, the more so because I am sure I am just missing a simple option.
So any hint would be helpful!

But thanks Silver for the ideas...

Re: Limit Theory Fan Contest - Discussion

Posted: Sat Aug 24, 2019 3:20 pm
by HowSerendipitous
CSE wrote:
Thu Aug 22, 2019 2:48 pm
I am a bit busy these days, so not tried much but I must say until now I am not very successful.
Large part of the problem is that I cannot have nice previews like Silver showed, my previews in the equation editor of Vue are about 5-10mm square only so it is impossible to see anything - the only way to have a "preview" is to apply and render, but then it is not only slow but also sometimes difficult to see because of lighting and so on... this is a bit frustrating, the more so because I am sure I am just missing a simple option.
So any hint would be helpful!

But thanks Silver for the ideas...
Here's a thing about the preview - In the material editor there's a little magnifying glass to the right and below of the preview within in the window. If you click on that beastie it gives you a larger preview which you can render :twisted: Just found it while I'm trying to find a way to change the seed on a texture!

Re: Limit Theory Fan Contest - Discussion

Posted: Thu Sep 12, 2019 12:25 pm
by HowSerendipitous
Aaaaand I cracked it! It was a bit of a fudge, but I'm not bothered.... It works! I still need to twiddle with the lights themselves as they're a bit 'not right', but that's fine. At least they're only showing on the nightside :twisted:

Re: Limit Theory Fan Contest - Discussion

Posted: Thu Sep 12, 2019 2:32 pm
by Talvieno
Lovely planet, HS! As to the lights, just pretend it's bioluminescent forests full of elf-people and you're good to go. :lol:

Re: Limit Theory Fan Contest - Discussion

Posted: Sat Sep 14, 2019 7:12 am
by HowSerendipitous
Talvieno wrote:
Thu Sep 12, 2019 2:32 pm
Lovely planet, HS! As to the lights, just pretend it's bioluminescent forests full of elf-people and you're good to go. :lol:
Har, thanks :twisted: A little more tweaking of the displacement mapping on the lights and it's a bit more sensible.

Re: Limit Theory Fan Contest - Discussion

Posted: Sat Sep 14, 2019 2:11 pm
by Talvieno
Much better, yes! :D Could maybe use some more lighting perhaps, but that's just to taste, and I guess it entirely depends on the intended population of the planet.


Another topic entirely:

I made this for REKT:
Image

Re: Limit Theory Fan Contest - Discussion

Posted: Mon Sep 16, 2019 1:49 pm
by CSE
HowSerendipitous wrote:
Sat Sep 14, 2019 7:12 am

Har, thanks :twisted: A little more tweaking of the displacement mapping on the lights and it's a bit more sensible.
This is turning very good!
How do you choose the lighted regions? With a displacement similar to continents?
Talvieno wrote:
Sat Sep 14, 2019 2:11 pm

Another topic entirely:

I made this for REKT:
That is really nice. One could just wonder why those aliens put so many lights to get so few lighting :)
Joke apart, the ambiance is excellent!

Did you make a model of Chtulu?

Re: Limit Theory Fan Contest - Discussion

Posted: Mon Sep 16, 2019 1:57 pm
by Talvieno
CSE wrote:
Mon Sep 16, 2019 1:49 pm
That is really nice. One could just wonder why those aliens put so many lights to get so few lighting :)
Indeed. :lol: But I had a certain tone I was going for.
Did you make a model of Chtulu?
Nope. I actually got all the graffiti off a Google stock image search. I can't really draw at all. That one in particular came from this photo:
Spoiler:      SHOW
Image
I lopped off the ears because, in the REKT timeline, in 3152, elephants are extinct, and I doubt the aliens on the station would know about them anyway.

Re: Limit Theory Fan Contest - Discussion

Posted: Mon Sep 16, 2019 2:00 pm
by CSE
Talvieno wrote:
Mon Sep 16, 2019 1:57 pm
CSE wrote:
Mon Sep 16, 2019 1:49 pm
That is really nice. One could just wonder why those aliens put so many lights to get so few lighting :)
Indeed. :lol: But I had a certain tone I was going for.
Did you make a model of Chtulu?
Nope. I actually got all the graffiti off a Google stock image search. I can't really draw at all. That one in particular came from this photo:
...
I lopped off the ears because, in the REKT timeline, in 3152, elephants are extinct, and I doubt the aliens on the station would know about them anyway.
So it's a billboard. With the lighting, it sort of looked like a (3D) model of somebody standing there...
Do you have somewhere a collection of your renders for the interested viewer?

Re: Limit Theory Fan Contest - Discussion

Posted: Mon Sep 16, 2019 2:08 pm
by Talvieno
Yeah, here's basically what the billboard looks like:
Image
And... no, I don't really have a collection anywhere. I've been meaning to put one together for a while, but never actually got around to it. I have a badly outdated collection here that's missing a lot of my newer pieces - newer pieces that I'd consider better than a lot of those.

Re: Limit Theory Fan Contest - Discussion

Posted: Tue Sep 17, 2019 12:40 pm
by HowSerendipitous
Talvieno wrote:
Sat Sep 14, 2019 2:11 pm
Much better, yes! :D Could maybe use some more lighting perhaps, but that's just to taste, and I guess it entirely depends on the intended population of the planet.


Another topic entirely:

I made this for REKT:
Image
Niiiiice, that makes me think of Quake 3 for some reason, or maybe Unreal Tournament. Very cool though.
CSE wrote:
Mon Sep 16, 2019 1:49 pm
HowSerendipitous wrote:
Sat Sep 14, 2019 7:12 am

Har, thanks :twisted: A little more tweaking of the displacement mapping on the lights and it's a bit more sensible.
This is turning very good!
How do you choose the lighted regions? With a displacement similar to continents?
Yup, exactly right. It's very similar to the planet I uploaded, but with the cities sphere I changed the material to a mixed material, with the lights as material 2, and just some transparent nonsense for material 1. Then I bumped the influence of orientation to 100%, then put Material 2 appears near Azimuth to 62 degrees :twisted: I suspect there might be some mileage in adding multiple layers with different attributes to vary the lights a bit more, but I'll keep fiddling! I could always change material 1 so it's similar but grey, so there'd be cities visible from orbit.

You might have to tweak the angle on there depending on the lighting position, but it seems to work!