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Re: Limit Theory Fan Contest - Discussion

Posted: Wed May 02, 2018 3:08 pm
by HowSerendipitous
Black--Snow wrote:
Wed May 02, 2018 2:46 pm
HowSerendipitous wrote:
Wed May 02, 2018 12:36 pm
Doooo it! I'm gonna' keep chipping away at those particle beams, they need more ooomf :twisted:

Heheh, well, I could've tried to do the silhouettes, but I suspect my stick people would've been awful. so I pilfered them via the infernal power of Google Images :twisted:
On another note, do you know if there's an easier way to make clones or 'clouds' of ships without duplicating and making a big old mess?

I wanted procedurally placed fighters but especially with their particle system I think that's not possible.
Vue's got its mighty Ecosystem/Ecopainter feature which is good for that sort of thing. I use it to generate cities and forests. But Blender? No idea, alas :squirrel:

Re: Limit Theory Fan Contest - Discussion

Posted: Thu May 03, 2018 3:19 pm
by CSE
Black, these are some mighty engine glows that make me pale from jalousy.
The shape is cool, did you have any function in mind for the « transparent circle »?

My only advice would be to add more complexity to the texture, bt how to do it in Blender??? In vue quite easy...

Talv: I am working on cityscapes right now, as an idea. But random is good for me, and weapon will probable look like a death star ;) (see my entry for beauty).
PS: we can keep the capital ship thread open inthe archived LTFC if someone wants later to add a creation...

Re: Limit Theory Fan Contest - Discussion

Posted: Thu May 03, 2018 4:53 pm
by Black--Snow
CSE wrote:
Thu May 03, 2018 3:19 pm
Black, these are some mighty engine glows that make me pale from jalousy.
The shape is cool, did you have any function in mind for the « transparent circle »?

My only advice would be to add more complexity to the texture, bt how to do it in Blender??? In vue quite easy...

Talv: I am working on cityscapes right now, as an idea. But random is good for me, and weapon will probable look like a death star ;) (see my entry for beauty).
PS: we can keep the capital ship thread open inthe archived LTFC if someone wants later to add a creation...
Texturing has always been quite difficult. I'll probably opt for more geometric complexity rather than texture complexity.

The circle was initially the docking zone for fighters but that has since been moved to the sides. I was considering a function and currently my ideas range from atmospheric vehicle storage (Which I think is a little odd on a warship like this) to some kind of energy weapon.

Open to suggestions for that. :P

Re: Limit Theory Fan Contest - Discussion

Posted: Mon May 07, 2018 12:43 pm
by Talvieno
Hmm, cityscapes and weapons... Sounds good. :thumbup: Not sure which one to choose. If only there was a clever way to get both at once... I'll think about it for a bit. For now, the previous thread will be moved. I'm really sorry for not managing to get to this sooner, guys! Things have gotten hectic IRL. Will get it taken care of later today. I have some other things I still need to do first.

Re: Limit Theory Fan Contest - Discussion

Posted: Mon May 07, 2018 7:36 pm
by Black--Snow
Talvieno wrote:
Mon May 07, 2018 12:43 pm
Hmm, cityscapes and weapons... Sounds good. :thumbup: Not sure which one to choose. If only there was a clever way to get both at once... I'll think about it for a bit. For now, the previous thread will be moved. I'm really sorry for not managing to get to this sooner, guys! Things have gotten hectic IRL. Will get it taken care of later today. I have some other things I still need to do first.
Planetary installations?
:V

Re: Limit Theory Fan Contest - Discussion

Posted: Tue May 08, 2018 11:29 pm
by CSE
Talvieno wrote:
Mon May 07, 2018 12:43 pm
Hmm, cityscapes and weapons... Sounds good. :thumbup: Not sure which one to choose. If only there was a clever way to get both at once... I'll think about it for a bit. For now, the previous thread will be moved. I'm really sorry for not managing to get to this sooner, guys! Things have gotten hectic IRL. Will get it taken care of later today. I have some other things I still need to do first.
Don’t worry, I think one quality shared by all forum contributors is - thanks to soontm - patience :mrgreen:

Both weapons and cityscapes? Urban warfare? Difficult...

Re: Limit Theory Fan Contest - Discussion

Posted: Wed May 09, 2018 1:18 am
by Talvieno
I think we'll do weapons for May and June. :D Then, something with cityscapes after that.

Re: Limit Theory Fan Contest - Discussion

Posted: Thu May 10, 2018 1:38 pm
by HowSerendipitous
Talvieno wrote:
Wed May 09, 2018 1:18 am
I think we'll do weapons for May and June. :D Then, something with cityscapes after that.
Eeeee, time to dust off Commander Strauss :twisted:

Re: Limit Theory Fan Contest - Discussion

Posted: Sun May 13, 2018 12:41 pm
by Talvieno
I put up the thread (eesh, a bit late! Hopefully nobody completed something in the meantime :oops: )! I also put up the poll that we discussed! Winner gets a $30 voucher. (This also means, technically, you can make multiple entries and if you have the most points spread across them, you get a voucher. :D )

Very tangentially related to Limit Theory (by virtue of being a part of REKT):
Spoiler:      SHOW
Image
The gravity gun! :D A work in progress image. Still need to finish the front part, add screws and paneling, add proper materials/textures, proper lighting, etc. But it's getting there. :D

edit:
Spoiler:      SHOW
Image

Re: Limit Theory Fan Contest - Discussion

Posted: Wed May 30, 2018 12:33 pm
by Talvieno
*pokes* It's not often that this thread goes silent for two weeks. :) Anybody working on anything?

edit: ...also, it seems my thoughts on HS's last entry didn't post?? :wtf: Hold on a bit, HowSerendipitous, I'll get that rewritten... unless I find it before then, but I looked through the thread twice and I don't see it...

Re: Limit Theory Fan Contest - Discussion

Posted: Wed May 30, 2018 12:58 pm
by CSE
Talvieno wrote:
Wed May 30, 2018 12:33 pm
*pokes* It's not often that this thread goes silent for two weeks. :) Anybody working on anything?

edit: ...also, it seems my thoughts on HS's last entry didn't post?? :wtf: Hold on a bit, HowSerendipitous, I'll get that rewritten... unless I find it before then, but I looked through the thread twice and I don't see it...
Yes, working on somthing. But quite hectic right now IRL with trips and lot’s to do, so probably will aim for somewhat lower standards...

Re: Limit Theory Fan Contest - Discussion

Posted: Wed May 30, 2018 12:59 pm
by HowSerendipitous
Talvieno wrote:
Wed May 30, 2018 12:33 pm
*pokes* It's not often that this thread goes silent for two weeks. :) Anybody working on anything?

edit: ...also, it seems my thoughts on HS's last entry didn't post?? :wtf: Hold on a bit, HowSerendipitous, I'll get that rewritten... unless I find it before then, but I looked through the thread twice and I don't see it...
Image

Re: Limit Theory Fan Contest - Discussion

Posted: Mon Jun 04, 2018 12:38 pm
by HowSerendipitous
*Cough* So, whatever did happen to that post? :twisted:

Re: Limit Theory Fan Contest - Discussion

Posted: Thu Jun 07, 2018 1:39 pm
by CSE
Hi guys.

Does somebody happen to have the high definition movies that Josh did?
For this month's LTFC I am looking for a screenshot of the Update #14 at round 4:46. If somebody can organise it, it would be nice.

Here a low quality of the picture I mean (does not need to be at the same frame exactly :)):
Image

and it does definitely not need to have the youtube controls on it ;)

Thanks
:wave:

Re: Limit Theory Fan Contest - Discussion

Posted: Fri Jun 08, 2018 12:22 am
by Cornflakes_91
CSE wrote:
Thu Jun 07, 2018 1:39 pm
Hi guys.

Does somebody happen to have the high definition movies that Josh did?
For this month's LTFC I am looking for a screenshot of the Update #14 at round 4:46. If somebody can organise it, it would be nice.

Here a low quality of the picture I mean (does not need to be at the same frame exactly :)):
Image

and it does definitely not need to have the youtube controls on it ;)

Thanks
:wave:

Remind me at ~1800GMT, when im hopefully back home from work :D