Limit Theory Fan Contest - Discussion

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Re: Limit Theory Fan Contest - Discussion

Postby 0111narwhalz » Wed May 03, 2017 11:47 am

Stop :train: us up and just give it to us!
:ghost:
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Re: Limit Theory Fan Contest - Discussion

Postby Talvieno » Wed May 03, 2017 11:48 am

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Re: Limit Theory Fan Contest - Discussion

Postby Talvieno » Wed May 03, 2017 11:58 am

The scores for March are up!

viewtopic.php?f=2&t=5840&p=148395#p148395

Congratulations to the winners! I'll handle prizes starting as soon as the first-place winner makes his decision.
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Re: Limit Theory Fan Contest - Discussion

Postby 0111narwhalz » Wed May 03, 2017 11:58 am

Holy what! :o
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Re: Limit Theory Fan Contest - Discussion

Postby F4wk35 » Wed May 03, 2017 12:02 pm

Congratulations Narwhalz!

Great entry :D
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Re: Limit Theory Fan Contest - Discussion

Postby HowSerendipitous » Wed May 03, 2017 12:03 pm

Spoiler:      SHOW
I wanted miner dude to make it too :|


Well done folks :squirrel:
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Re: Limit Theory Fan Contest - Discussion

Postby Talvieno » Wed May 03, 2017 12:09 pm

Great job, everyone! :D March was full of excellent entries. (Fawkes and HowSerendipitous almost tied. :squirrel: )
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Re: Limit Theory Fan Contest - Discussion

Postby F4wk35 » Wed May 03, 2017 12:14 pm

Wow! That was exciting!

Congratulations to you too, HowSerendipitous! Good job! :)
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Re: Limit Theory Fan Contest - Discussion

Postby HowSerendipitous » Wed May 03, 2017 12:18 pm

F4wk35 wrote:Wow! That was exciting!

Congratulations to you too, HowSerendipitous! Good job! :)


Thanks and to you too! :squirrel:

Now we need the next subject................... :twisted: :twisted: :twisted: :twisted:
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Re: Limit Theory Fan Contest - Discussion

Postby CSE » Wed May 03, 2017 12:26 pm

Congratulations 0111Narwhalz! Great story...
Also congrats to the others and the usual thanks to Talv for making it happen :thumbup:

Thanks HS for the explanations. My main problem is aligning the textures (i also do this kind of multiple layers) when having a shape containing several instances of the same texture but at different locations/alignments. Specifically i always want the window to start with a complete window on the top left (and not sometime with half a window) and have then fixed (so not using world coordinates) but all e.g. arranged parallel to the edge.
Yours may be a good trick with creating separate surfaces (wings 3D group the object by material automatically, but if I understand right, you did make a model using several shapes, i.e. Had more than one object to export?) - will try.
NB: my vue 2016 is crashing quite often (as was 2015 before it). I wonder if I have too few RAM with 4Gb on my iMac - can I ask what you have?
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Re: Limit Theory Fan Contest - Discussion

Postby 0111narwhalz » Wed May 03, 2017 12:31 pm

Okay, now that I've processed that... :crazy: I'd like Deus Ex. :squirrel:
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Re: Limit Theory Fan Contest - Discussion

Postby HowSerendipitous » Wed May 03, 2017 12:33 pm

CSE wrote:Congratulations 0111Narwhalz! Great story...
Also congrats to the others and the usual thanks to Talv for making it happen :thumbup:

Thanks HS for the explanations. My main problem is aligning the textures (i also do this kind of multiple layers) when having a shape containing several instances of the same texture but at different locations/alignments. Specifically i always want the window to start with a complete window on the top left (and not sometime with half a window) and have then fixed (so not using world coordinates) but all e.g. arranged parallel to the edge.
Yours may be a good trick with creating separate surfaces (wings 3D group the object by material automatically, but if I understand right, you did make a model using several shapes, i.e. Had more than one object to export?) - will try.
NB: my vue 2016 is crashing quite often (as was 2015 before it). I wonder if I have too few RAM with 4Gb on my iMac - can I ask what you have?


Yeah, when you export from Wings it'll export everything onscreen regardless. So if you've got multiple shapes, they'll all be considered to be bits of the same export (I go with Wavefront *.obj). The Aurora's 23 models, some of which I combined for simplicity, such as engine nozzles & sensor probes. The main hull is extruded in various ways from a single cube.

Vue'd pretty solid for me, though I'm using ye olde Vue 8 because I'm a cheap fecker but I'm planning to upgrade to 2016. RAM-wise, I've got 12 gigs on the motherboard and 4 gigs on the GPU.
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Re: Limit Theory Fan Contest - Discussion

Postby Dinosawer » Wed May 03, 2017 12:44 pm

Aww, nobody took my entry seriously :cry:
It's not because it's a joke you have to take of points in every category guys , that's what "realism to LT" is for :P
Warning: do not ask about physics unless you really want to know about physics.
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Re: Limit Theory Fan Contest - Discussion

Postby F4wk35 » Wed May 03, 2017 12:56 pm

Darn, that's exciting!

Can i have Trine then, please?

Thanks :3
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Re: Limit Theory Fan Contest - Discussion

Postby Lum » Wed May 03, 2017 1:28 pm

Weeeeeeeeeeeeeeeeeeeeeeh, congrats guys! :clap:
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