Limit Theory Fan Contest - Discussion

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Re: Limit Theory Fan Contest - Discussion

Postby HowSerendipitous » Thu Apr 06, 2017 12:04 pm

Feeling a bit ambitious this month.... :twisted:

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Re: Limit Theory Fan Contest - Discussion

Postby Cha0zz » Thu Apr 06, 2017 12:11 pm

Go big or go home :P
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Re: Limit Theory Fan Contest - Discussion

Postby Lum » Fri Apr 07, 2017 10:46 am

Cha0zz wrote:Go big or go home :P


Both valid. As per this month's topic. :ghost:
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Re: Limit Theory Fan Contest - Discussion

Postby HowSerendipitous » Mon Apr 17, 2017 2:52 am

I'm liking it CSE :twisted:

Incidentally, working on the entry for this month, I found a preview render for the first 20 seconds of the Sagan Quote Comic Thingy. As 2 seconds of footage took 48 hours to render the whole thing was totally impractical, but I've popped the preview on here for those who wondered what it might've looked like. It's in potato resolution, but you know, preview. :squirrel:

Spoiler:      SHOW
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Re: Limit Theory Fan Contest - Discussion

Postby Cornflakes_91 » Mon Apr 17, 2017 4:15 am

What is this? A preview for ants? :ghost:

Looks good sir squirrel :D :thumbup:
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Re: Limit Theory Fan Contest - Discussion

Postby Cha0zz » Mon Apr 17, 2017 5:09 am

Cornflakes_91 wrote:What is this? A preview for ants? :ghost:

Looks good sir squirrel :D :thumbup:

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Re: Limit Theory Fan Contest - Discussion

Postby CSE » Mon Apr 17, 2017 6:08 am

HS, you know what your computer will be doing while you go on your next vacation! ;)
Looks awesome.

PS: do you know if it is possible in Vue to make a displacement map based on a texture image (and not a function)? - preparing the next entry :mrgreen:
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Re: Limit Theory Fan Contest - Discussion

Postby HowSerendipitous » Tue Apr 18, 2017 12:51 pm

CSE wrote:HS, you know what your computer will be doing while you go on your next vacation! ;)
Looks awesome.

PS: do you know if it is possible in Vue to make a displacement map based on a texture image (and not a function)? - preparing the next entry :mrgreen:


Must admit, I've never tried! But I did just have a tinker and I switched it to displacement mapping and added a texture node in the function... And it gave me the option to open a bitmap.

So I think you can :twisted:
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Re: Limit Theory Fan Contest - Discussion

Postby CSE » Tue Apr 18, 2017 1:50 pm

HowSerendipitous wrote:
CSE wrote:HS, you know what your computer will be doing while you go on your next vacation! ;)
Looks awesome.

PS: do you know if it is possible in Vue to make a displacement map based on a texture image (and not a function)? - preparing the next entry :mrgreen:


Must admit, I've never tried! But I did just have a tinker and I switched it to displacement mapping and added a texture node in the function... And it gave me the option to open a bitmap.

So I think you can :twisted:


Thanks, have to try within the function editor.
From the normal material editor, selecting a bitmap and then going to displacement removes the bitmap. Then you have no choice to reselect it. From the function editor I admit I did not try as I did not think of bitmap as suitable for a function :oops: .
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Re: Limit Theory Fan Contest - Discussion

Postby CSE » Thu Apr 20, 2017 1:14 pm

Thanks Lum for your story. I liked it very much - vivid, funny, and with a very nice chute!
:clap:

[edit] :oops: double post. Sorry for the breach of Netiquette, bus this story about spaceship driving etiquette made me forget all ;)
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Re: Limit Theory Fan Contest - Discussion

Postby IronDuke » Thu Apr 20, 2017 2:24 pm

CSE wrote:[edit] :oops: double post. Sorry for the breach of Netiquette, bus this story about spaceship driving etiquette made me forget all ;)

There's a couple days between them; you're good. :P

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Re: Limit Theory Fan Contest - Discussion

Postby Detritus » Thu Apr 20, 2017 2:44 pm

IronDuke wrote:
CSE wrote:[edit] :oops: double post. Sorry for the breach of Netiquette, bus this story about spaceship driving etiquette made me forget all ;)

There's a couple days between them; you're good. :P

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NO HE ISN'T

HE BREACHED POST POLICY

HE POSTED AGAIN, BEING THE FIRST TO POST AFTER HIS LAST POST

BAN HIM! :ghost:
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Re: Limit Theory Fan Contest - Discussion

Postby CSE » Thu Apr 20, 2017 3:23 pm

HowSerendipitous wrote:
CSE wrote:HS, you know what your computer will be doing while you go on your next vacation! ;)
Looks awesome.

PS: do you know if it is possible in Vue to make a displacement map based on a texture image (and not a function)? - preparing the next entry :mrgreen:


Must admit, I've never tried! But I did just have a tinker and I switched it to displacement mapping and added a texture node in the function... And it gave me the option to open a bitmap.

So I think you can :twisted:


Somehow strange: it seems to work by connecting a greyscale image to the displacement node on the material preview (you see the shading, difficult to differentiate with bumps, though, but I connected nothing to the bump node) but on a rendered object: it comes out flat. Will try further if there are some tricks - would be interested to know if it worked for you, though.

(Not a triple post! :mrgreen: )
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Re: Limit Theory Fan Contest - Discussion

Postby Lum » Thu Apr 20, 2017 11:32 pm

CSE wrote:Thanks Lum for your story. I liked it very much - vivid, funny, and with a very nice chute!
:clap:

[edit] :oops: double post. Sorry for the breach of Netiquette, bus this story about spaceship driving etiquette made me forget all ;)


Thank you, CSE! It makes me happy that someone liked it :D
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Re: Limit Theory Fan Contest - Discussion

Postby Talvieno » Sun Apr 23, 2017 4:45 pm

Only a week left. :)
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