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Re: Limit Theory Fan Contest - Discussion

#1951
CSE wrote:
Fri Jan 26, 2018 4:22 pm
CSE wrote:
Thu Jan 18, 2018 11:20 am
Black--Snow wrote:
Tue Jan 16, 2018 10:25 pm

How do you come up with the shapes and details for your models? Is it just ad hoc or is it more planned? That's what I struggle with most.
Stay tuned... this is the exact topic of my entry this month :mrgreen: :shh:
Aaaaaand.... It is posted! All you ever wanted to know about ship design :o
I am sure it will be sooooo helpful :lol:
Eeeee, that looks interesting. I'll have a read later! :twisted:
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Re: Limit Theory Fan Contest - Discussion

#1963
CSE wrote:
Thu Feb 01, 2018 3:27 pm
HowSerendipitous wrote:
Thu Feb 01, 2018 3:13 pm
Just tidying up my entry, making sure it isn't totally stupid :twisted:

Should be in tonight!
This is tonight where I live, so I look forward to tomorrow :thumbup:
Harrr, I'm only an hour behind you! Posting in 5 minutes :twisted:

Incidentally, I really enjoyed your entry CSE. Looks like we were thinking on similar(ish) lines!
Talvieno wrote:
Thu Feb 01, 2018 2:33 pm
Maybe. :( There are still 26 hours left in the limit. I thought for sure the "ships" topic would get people more interested.
Yeah, that's strange :| So many choices on what to do.
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Re: Limit Theory Fan Contest - Discussion

#1964
Well, at long last, I finished something. To be totally honest (disclaimer I suppose), I bashed it together from a bunch of existing assets I had lying around, so I can't claim I modeled, UV'ed, and textured everything from scratch for this. Some of the stuff, yes, but not the majority. For what it's worth lighting, FX, rendering, and compositing done with this project in mind.

If you're interested:
Scene created in Maya 2018, Arnold renderer, Photoshop to composite.
"We've been looking for the enemy for some time now. We've finally found him. We're surrounded. That simplifies things."
-Col. Lewis B. Puller, USMC

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