CSE wrote:
Btw, did you use animated textures? With the function editor in Vue you can apparently connect parameters with the "time", thus making textues evolve over time (e.g. from grey to green to emulate veg growth). This in "fast forward" (so with clouds/sky changing very rapidely), coupled with a terrain animation (in direction of erosion), could make a really cool effect.
I am not however familiar enough with Vue to do it myself (yet).
Yah, I was a bit pushed for time otherwise I'd have played about with eroding the terrains. For the planet orbital views, I generated the texture map, then again with slight changes, and again etc... 8 times overall, texture and bump map. I then changed the texture at 2 second intervals and Vue filled in the gaps. Pretty straightforward really.
You have no logo on the render. Does it mean you bought some version of Vue? Is it worth it?
Yup, I'm using Vue d'Esprit 8, it's a few years old now. I've also got a couple of the addons, Ecopainter, Ecosystem.... One or two others. When doing this render I really missed having the Zephyr addon! I'm considering upgrading to a later version though, as 8 has some weird quirks which have started to annoy me.
Finally 1280x720? That would make my 20s render last about 4 days. I guess I need to cut on "volumetric lighting", this seems to kill the render speed.
I used spectral lighting for mine - I'd have to do some comparisons to see what the difference would be. But the scene with the thick cumulus clouds took about 12 hours to render 6 seconds of footage... That was the most intense scene.