So, I'm guessing there will be two types of LT players:
1) Those who have lots of time on their hands
2) Those who haven't
Basically, how long should we expect to play to progress in the game? I loved X3, and the fact that it took you hours and hours on end (especially at the beginning) to achieve something, say, buy a new 1 million ship or a new space station, was actually part of its appeal. That was years ago however, and I unfortunately don't have as much time to spend in front of a computer anymore, but I'm assuming some people will still want a slower-paced game.
How do you guys think this can be handled? On my side, I was thinking of some kind of sliders to tweak various progression-related settings:
- Income modifier: a modifier applied to all events that would cause you to get money, so that by default completing a mission would net you 1000 credits, however this modifier could be set to 500% so that you 'd actually get 5000 credit, or to 50% so you only get 500 credits, making the game feel faster or slower
- Time modifier: similar to the above, but for the timer required for some events to complete. Say you start a planetary upgrade of a ship construction, and this would by default take 4 in-game hours to complete. This modifier could be set to a 400% faster so that this would only take 1 hour, or to 50% where it would take 8 hours
Post
Mon Dec 24, 2012 3:33 am
#1
Player Progression Rate and Time Investment
Last edited by Edster on Mon Dec 24, 2012 3:29 pm, edited 1 time in total.