RageQuitKetchup wrote:Here are some mod ideas I've come up with:
- The GoD (God of Destruction) comes by every certain amount of time, and destroys a randomly selected area of space, before retreating back to it's celestial slumber only to do it again after the time has come. This GoD would of course come in the form of a big glowing ball, since it only makes reasonable sense for a divine being, who would exist in a state of perfect unity. Every time it appears, you will see a bright light around it (similar to that of a sun), and you will see almost what looks like a heavenly rift opening, and out comes GoD, ready to devour a little piece of your world.
This sounds like a major headache for any nation-builder. A literal god comes in and takes out a sector? Not cool, man. Still, it would provide a challenge for those who want it- to each their own.
- There's an unknown alien faction who has somehow awakened and is going on a rampage to take over the universe and bring about apocalypse on the LT denizens. In this mod, you will not be able to fight them alone, and you will have to be nomadic in your approach to defeat them; unfortunately for us, they will not understand capitalism, so negotiating or money will not be any option with them. Can you team up and form a crash alliance with the fellow LT Fighters to put an end to this breach in the universe before it takes over your world for good? Better get started ASAP, you have been warned.
So, the Aztecs from CKII Sunset Invasion? Kewl. Sorta like your above suggestion- a force of destruction, out to wreck everything you hold dear. Great for those who like an extra challenge in their nation-building exploits, not so much for the traders and miners and pirates.
- The portal/doorways mod, where you can access different dimensions. Some will be cute, some will be creepy, and some will be just completely insane, while others will be surprisingly realistic and sane. Combat and ship stats will vary, physics will vary (every time you fill your ship with mass, you go faster instead of slower, as an example of a weird dimension.). Lighting could also change depending on what dimension you're in. Some dimensions may have what seem to be rather surreal and eerie lighting, will others may have regular lighting, while some may have inverted lighting, etc. This spontaneous nature of traveling to another dimension may increase your stress while playing, so unless you can handle the unexpected, do not cross into another dimension. Your blood pressure and cortisol levels have been warned.
This sounds really fun. I'd love to play with altered laws of physics, and see what the AI would do under the same conditions. I've seen ideas like this bandied about on the forums, and think a mod would be the perfect place for it.
- The "Super treasure in the space world" mod, where somewhere in the universe there is a big treasure. You will find many riches, from ore to diamonds, to even special minerals and materials that can bend the laws of the universe to their limit, thus having the potential to be used to create super technology. Want a ship that can go several times faster with the same thrusters? Well, you'll certainly be able to now! Or what about a meta-hull that can regenerate itself like a shield, while cloaking at the same time? But remember, use the special gifts wisely, because you won't be able to find them anywhere else, and the treasure won't have a limitless supply! But beware, wherever there is the booty, there will be booty hunters who will try to tap into it as well. Can you find this treasure and fend off the visitors?
Supertech is fun, though once again for a certain type of player. I'd be concerned with what would happen to the economy after the Big Score, and if the discoveries would be replicable- a supertech mod in general would be really fun, too, with alien artifacts to reverse engineer and crazy technology to stick to your ships and stations.
Lots of great ideas here for mods. All that's left is for Josh to deliver on the interface, and it looks like he's doing a pretty darn good job of that.