I think that the advantage of having a forum and monthly updates is that we can help take on the role of the boss to an extent when it comes to encouraging him to work on a feature or change it, just look at the scanner. I'm sure that when the beta comes out that josh will be able to get all of the feedback anyone could want about any aspect of the game, especially because the main attraction of this game is that you can play in whatever way you want so there are a wide variety of play styles represented in this community so I doubt that any one feature being neglected would go unnoticed.Zanteogo wrote:To continue the polish idea, if I where Josh I would only focus on fixing and getting the systems that are there now functioning.
I am afraid to say it, but I fear he is falling into the one big downfalls of a one man team.
If you have people over you this happens:
Boss Guy: "Well Josh, what's the plan for this week?"
Josh: "Well Boss, I'm just not happy with the way distant planets look. I mean, they are good, but I think I can do better. Also, have this new idea for space ecology symbiosis and think I am going to try a few things."
Boss Guy: "Josh, your a great worker. Your programing skills and ability to work graphics are amazing. However, I think this month you should really just work on and finish some existing systems. You know that research system you made? It looks great, how about you finish that and the missions, lets get them in a solid state."
I don't want to sound mean of course. It's Josh's game, he can spend the next ten years on it if he really wants. I am sure that "Mid-2014" is pretty much not going to happen now however. I think a realisitic goal at this point would be a beta for the fall and release late 2014 / early 2015.
I also think that the relationship between dev and community is much better than the relationship between boss and worker for the most part because we can give suggestions and multiple angles to an issue from the perspective of a player and then josh can take the ones that he sees working best in the game from the perspective of the developer. The beta is probably when we will see the most tweaking and polishing and I think that until people have actually played the game that josh knows best what needs to be worked on and how much in order for it to be functional and complete.
Just my opinion but I feel that until we have played the game in an up to date form then we can't justify our views on how complete a system is over Josh's view as the developer.