Astronomy generates false-color images because various radiative frequencies are being filtered out. Photons collected at the relatively narrow bands passed are mapped to some color. Often several frequency bands are obtained for the same region of space. When their images are composited, that's when we get the awesome -- but not visually accurate -- pictures like the "Pillars of Creation" processed by the Hubble team.
So why can't our ships do that?
I see no reason why we can't hook up our ship's frequency-mode scanner to the "window" of our ship (whether a glass analogue or a projection) and tell it to apply the current filter being used by the scanner.
Normal mode would be no filtering; as the frequency scanner is set to show all spikes, your "window" shows energy sources (emissions) and objects (reflections) in the part of the spectrum visible to the Mark I Mod 0 eyeball.
If you were to apply a filter to your scanner that tells it to block light in the visible-blue range, then sync your viewscreen to your scanner, what you'd "see" in the game would be everything with the exception of anything that reflects or emits blue light. If stars were modeled realistically, you could then see purple stars.
Filters usually work the other way around, though: they block everything but let a small selected band of frequencies through. That's useful for scientific astronomy, but it could also be handy for exploration in LT.
Suppose wormhole endpoints emit radiation at a particular very high frequency. Onto your trusty ship's scanner, you slap three mods: a filter to block everything but wormhole frequencies, a shifter that divides frequencies such that they enter the visual frequency range, and an expander that maps the wormhole frequency range to the full visual spectrum. Then you flip the switch to display that information visually.
Suddenly all the world goes dark... except for any nearby wormholes, which glow in the night like a flickering, many-colored aurora.
And you could do the same thing for any emitted or reflected energy that has a characteristic frequency band.
I can't think of any other space games that do that.