That's a big assumption you're making about gameplay we don't have any details on! Regardless, specialized manufacturing for replacement ammo and small craft doesn't seem unreasonable for a mobile base ship. Speculation like that is besides my point, thought.AbhChallenger wrote:#1 If your carrier is carrying a production module. That is not going to leave it with any real room for actually holding the fighters. Otherwise the carrier would be very overpowered.
AbhChallenger wrote:#2 If you are at that point in the game. You could just stock up on blueprints before deploying the carrier.
I can't 'just stock up on blueprints' because blueprints are localized by faction. Unlike minerals, which are available anywhere. I might be very far away from the source of the blueprints when I run out. Sure, I can switch my manufacturing to the locally available small craft, but that's both irritating and fiddly.Rabiator wrote:Assuming the blueprints are small and light, sourcing them from NPCs and carrying a major supply would be doable.
Whether it's a problem depends on how expensive prototypes/blueprint originals/whatever are. If they're affordable at roughly the same point in the game that small mobile bases are affordable, then there's no problem. I'm not objective to the general scheme. Maybe there might be the option to purchase prototypes that can't be researched further. Kind of like an unlimited production license.