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Re: THE May, 2014 Devlog Discussion

#336
Cornflakes_91 wrote:Everyone quoting the same line :lol:
Of course! This is big news.
Dev Log wrote: Inject a bit of planetary orbital asteroid field action, just for fun ;)
On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.

Either way, I loves me some orbital asteroid field action! :thumbup: :clap:
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Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Re: THE May, 2014 Devlog Discussion

#337
DWMagus wrote:On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.
Possible solution
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Re: THE May, 2014 Devlog Discussion

#338
ThymineC wrote:
DWMagus wrote:On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.
Possible solution
I was mostly referring to a trade lane crossing an asteroid field like the one above to get to a planet. I do like your idea though to solve for planetary orbital mechanics.
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Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Re: THE May, 2014 Devlog Discussion

#339
DWMagus wrote:On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.
Pretty sure he just means there's a ring of asteroids around the planet with fixed positions.
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Re: THE May, 2014 Devlog Discussion

#340
DWMagus wrote:
Cornflakes_91 wrote:Everyone quoting the same line :lol:
Of course! This is big news.
Dev Log wrote: Inject a bit of planetary orbital asteroid field action, just for fun ;)
On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.

Either way, I loves me some orbital asteroid field action! :thumbup: :clap:
wait wait wait, the Rings move?! Omg :clap:

As to dangers of collision from moving asteroids, couldn't a trade Lane just emit a push field against moving asteroids? I thought it was a collision engine limitation...
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Re: THE May, 2014 Devlog Discussion

#342
Hyperion wrote:
DWMagus wrote:
Cornflakes_91 wrote:Everyone quoting the same line :lol:
Of course! This is big news.
Dev Log wrote: Inject a bit of planetary orbital asteroid field action, just for fun ;)
On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.

Either way, I loves me some orbital asteroid field action! :thumbup: :clap:
wait wait wait, the Rings move?! Omg :clap:

As to dangers of collision from moving asteroids, couldn't a trade Lane just emit a push field against moving asteroids? I thought it was a collision engine limitation...
Not sure. In Duke Nukem 3D, to avoid things like collision engine limitation, when they did large swaths of movement, they would basically create a new frame of reference. This way they only had to deal with collisions on the edges.

Depending on how Josh is doing it, this may or may not work since he would have something cutting through the rotational disc.
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Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.

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