Talvieno wrote:I don't think we'll be getting detailed cockpits with a copilot's seat, sadly. I'm really more or less fine with that, though... it would make it feel more immersive, maybe give a cozy quality to flying from the cockpit. I don't know, I've always liked games with 3d first-person cockpits. Not sure why. We're not losing too much without it, though, and it'll give Josh a lot of time that could be spent doing other things... or at least, not detract from that time.
I agree, sometimes, less is more. Several space games pull off an absence of cockpits, Freespace 2 and Freelancer, to name two. And, as you said, it allows more time to be spent in other areas. This game is quite beautiful, I think seeing it in its full-screen glory is preferable to being obscured, and I feel it will benefit greatly from depth of functionality more than aesthetic cockpits.