I have been wondering why a player/npc/overlord will join a faction.
With the distinction between workers/serfs and players/overlords, having a faction doesn't seem as useful since, at some point, one player could easily have enough workers to control multiple systems. The only major possibility that I can think of is for players to group together to fight a player like the previous, but after they succeed, does the faction disband?
I currently cannot think of any reason beyond that to even have factions when you really don't need other player help. Are there any other reasons why a faction would be needed?
Post
Tue Apr 08, 2014 10:56 pm
#1
Faction-Worker Interaction
An idea that is not dangerous is unworthy of being called an idea at all. - Oscar Wilde
We often refuse to accept an idea merely because the tone of voice in which it has been expressed is unsympathetic to us. - Friedrich Nietzsche
We often refuse to accept an idea merely because the tone of voice in which it has been expressed is unsympathetic to us. - Friedrich Nietzsche