JoshParnell wrote: Thanks Chad
Constructive comments are like a currency around here, so feel free to inject them wherever you see fit
(Just saw that this thread is alive again!)
The last time I entered any code - it was on a Vic 20, way back when computer gaming magazines would spend a page or two on the cutting edge PROGRAMS. My "Hard drive" was a tape cassette player (post 8 track 70's, pre CD before 90's, Media storage). I still hen peck keyboards with two fingers every now and again. in short, I know it isn't easy to enter a flawless 500 lines of code, let alone multiple Gigs...
Programmers everywhere, you have my respect.
Regarding the current state of gaming:
1.) Franchise milkers
I do not like the peanut chasing aspects that some games have taken lately, as manipulating the human need to "Finish" is nothing short of sociopathic. For that matter, pay-to-win games playing on that need for completion ought to be outright criminal. I am glad that there won't be such elements (reputations, building projects, recruitment) in limit theory (They can exist but as "DEED" based records, in game discounts with XYZ, and loyalty of your own NPC employees. I don't want a pop up to tell me I have earned +5 with the dental association because I brush, or a +5 with the galactic minion fleet because I logged in). I won't tell you what games do this - it should be painfully obvious. Worst still is when the game targets the FANS of an intellectual property.
2.) Starship insurance that you buy with real cash
The EGO trip of hunting down and DESTROYING another player does have a certain appeal - but a lawless universe has no room for the innocent. if you want to Mine, trade, explore, build colonies; you become easy prey. Having a real cash dollar price tag on an internet ship that can be shredded in seconds is also a developer exploit to get RMT for nonexistent ships, hull mods, modules, weapons, rigs, clones, cyberware, insurance, fashion items, and more... it is deliberate and deceptive.
3.) Just because you could -
Does not mean you should
I would request that EVERY populated system have the equivalent of Space Marines, Space Navy, space Coast guard, space civil air patrol, space highway patrol, space police, space search and rescue, planetary Sherriff and deputies, fire-fighting look out towers, as well as private security. The idea that every intelligent Sensor system Spaceship, satellite, station and more are "Tattle telling" on criminals. That the idea of Ship Registration and IFF allow "criminal ships" to be identified readily. That trigger happy captains must register to compete in sanctioned dueling events at specific locales to avoid getting on the wrong side of the law. That declaring a duel outside of a sanctioned event is a crime, and that outright piracy/attacking space ships is going to draw the IRE of EVERYONE including the Law Enforcement groups listed above. With warp travel, Faster than light communications, and a spacer society; there is no such thing as a "Safe" pirate - even in distant border systems. If you want to pit your rusty little scrap built ship against the law abiding forces of the universe, don't expect to last long...
4.) Bucks for a Barely out of beta
I beta tested games since 1998 with Everquest - but I stopped with FIREFALL online. "Beta invites" is bad camouflage for marketing a flawed, incomplete, buggy mess. Worse still, if this game is "Pay-to-Win". Doesn't anyone remember being able to go out, BUY, and OWN a
FINISHED PRODUCT? Throwing money at a NONEXISTING virtual good is just inherently *
STUPID*. if anyone is going to spend 300$ on a Starship; it ought to come with a meter long, highly detailed, painted model of AWESOMENESS!
As it pertains to Limit theory:
The circular menu system is genius. I hope to see it re-instituted.