Hi Josh,
I'd like to express a huge thanks to you for your effort, enthusiasm and profesionality you're putting into your/our game. I'ts really amazing and made a great impress on me considering your age ... it's really something only few are capable of and I'm gratefull you are giving all these into such great game.
From what I've seen, heard and read till now it looks like my dream game. This phrase has been overused abit lately but believe me I've used it for the first time even though I've backed three space sims in last month and am contributing on their forums as well so the opportunity was there . I remember that somewhere on your mainpage on Kickstarter there is an sentence where you say you gew up on Morrowind, X series and Freelancer, when I was reading that it was like ... BANG! ... an euphoria stroke me like lightning ... man, are you kidding me?! In that very moment I knew this is going to be something I'm waiting for for my whole life and that I got another game to pledge.
Respect to you sir !
Once again I thank you and am looking anxiously for beta . I wish you the best.
See you 'round, Vlasticz.
Post
Mon Nov 26, 2012 11:07 am
#2
Re: Thank You Josh Parnell !
indeed, a very well done,
I bow and salute you good sir
I've nothing to add what vlasticz has said
I bow and salute you good sir
I've nothing to add what vlasticz has said
Post
Mon Nov 26, 2012 7:35 pm
#3
Re: Thank You Josh Parnell !
Plus 1
Ive also backed the other two projects but arn't going to be active in their communities.
Ive also backed the other two projects but arn't going to be active in their communities.
Post
Mon Nov 26, 2012 11:19 pm
#4
Re: Thank You Josh Parnell !
Thank you very much for the kind words I can't wait to make this game guys!!!
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Wed Nov 28, 2012 12:32 pm
#5
I've just read your interview and I'm even more thrilled than before by the fact you are really going to implement the greatest of all the great aspects of all the games you named. It's really, REALLY exciting ! (to know that your developer loves the same things you do .. )
Re: Thank You Josh Parnell !
And we will love you for that !JoshParnell wrote:Thank you very much for the kind words I can't wait to make this game guys!!!
I've just read your interview and I'm even more thrilled than before by the fact you are really going to implement the greatest of all the great aspects of all the games you named. It's really, REALLY exciting ! (to know that your developer loves the same things you do .. )
Post
Wed Nov 28, 2012 9:22 pm
#6
Re: Thank You Josh Parnell !
I would like to thank Josh as well, if your game turns out to be how you envision it... you will have a ton of people playing your game. I wish you much success (and I will be one of the beta testers! I promise to help make the game as amazing as it can be and will provide excellent feedback for you!).
Post
Thu Nov 29, 2012 4:42 am
#8
Re: Thank You Josh Parnell !
Thank you Josh, this game looks awesome and I just upped my pledge to get access to it sooner
No Coffee, No Workee
Post
Thu Nov 29, 2012 10:41 am
#9
Re: Thank You Josh Parnell !
I have to say I am very impressed by what I've seen so far (discovered the KS today). I really look forward to playing this when it comes out (or sooner, strongly thinking of backing higher up to play sooner).
My hat is off to you Josh. (and I do actually wear a hat )
My hat is off to you Josh. (and I do actually wear a hat )
Post
Thu Nov 29, 2012 2:27 pm
#10
Re: Thank You Josh Parnell !
you should certainly if you can get alpha access, its pricey for a reason, but the more that do get alpha access the better, and we can help shape the game (even if its not much we will be testing, its an alpha afterall) but the more backers that help out the better
and at alpha access pledge myself
and at alpha access pledge myself
Post
Thu Nov 29, 2012 2:41 pm
#11
Re: Thank You Josh Parnell !
I'd just like to point out that there is no alpha access pledge level, the 75$ level gives you access to the combat prototype, not the alpha.matthewfarmery wrote:you should certainly if you can get alpha access, its pricey for a reason, but the more that do get alpha access the better, and we can help shape the game (even if its not much we will be testing, its an alpha afterall) but the more backers that help out the better
and at alpha access pledge myself
Post
Thu Nov 29, 2012 10:11 pm
#12
Re: Thank You Josh Parnell !
Thank you thank you, this is important to understand !!!!Bele wrote:I'd just like to point out that there is no alpha access pledge level, the 75$ level gives you access to the combat prototype, not the alpha.matthewfarmery wrote:you should certainly if you can get alpha access, its pricey for a reason, but the more that do get alpha access the better, and we can help shape the game (even if its not much we will be testing, its an alpha afterall) but the more backers that help out the better
and at alpha access pledge myself
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Thu Nov 29, 2012 10:12 pm
#13
Re: Thank You Josh Parnell !
I mean, the prototype will still be fun and cool, don't get me wrong. But it's not an alpha!
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Mon Dec 03, 2012 2:56 pm
#14
Re: Thank You Josh Parnell !
Am I the only one that gets impression we hereby witness rising of new Chris Roberts?
I surely think if Josh keeps his passion up and keeps developing his skills, he may one day become Chris Roberts Junior
Whatever the outcome, it's certain this guy has a lot of skill and is worthy of being supported.
Mr Josh, keep it up!
I surely think if Josh keeps his passion up and keeps developing his skills, he may one day become Chris Roberts Junior
Whatever the outcome, it's certain this guy has a lot of skill and is worthy of being supported.
Mr Josh, keep it up!
Post
Mon Dec 03, 2012 3:20 pm
#15
Re: Thank You Josh Parnell !
My take on it (from this thread):
Commander McLane wrote:Shortly after a shiver of excitement about Elite: Dangerous rolled over the Oolite boards, I stumbled across Limit Theory, and was hooked, not least because the story of a talented and visionary young programmer single-handedly re-inventing the space sim genre reminded me so strongly of the story of two talented and visionary young programmers single-handedly inventing the genre back in 1983. The rest—as they say—is history.