So, while I'm travelling from A to B, what can I be getting on with in the meantime? Some possibilities:
- Research - can I be involving myself in some way with the acquisition of theoretical knowledge as I'm travelling?
- Blueprint design - can I be designing new components, systems, software, etc. as I'm travelling?
- Crew management - if there is crew aboard my vessel, is there anything I can be attending to with regards to managing them?
- I don't want this LT to become Sims: Space edition, but perhaps some kind of management might be acceptable.
- Fleet management - coordinating my fleet and producing tactics if I'm travelling as the head of a fleet.
- Business management - remotely managing my business affairs.
- Reading the news - I would like for the player to have access to in-game news, which would report things like major events, the share prices of businesses, changes in economic activity, etc.
- Reading mail - reading mails that I've received from other NPCs.
- Browsing the market - searching through the in-game market to check out the prices of commodities, components and items, see what kind of stuff I could potentially buy for my ship, etc.
- This also includes the job market and the contract market where I could search for work to do or find others to do work for me.
- Listening to the radio - would there be an in-game radio that would allow the player to listen to music? This could help pass the time.
- Scanning around space - actively scanning the space around me to look for interesting things.
- Exploring virtual reality - DWMagus came up with a brilliant idea for a "virtual playground" over in In-game ship editor. Having access to a virtual playground could allow the player to experiment with different ship fittings, software installations, crew, etc.
- This would be useful if - as DWMagus points out - swapping 'fixed' modules of the vessel like its drive or shielding systems costs time and/or credits. You could experiment in a VR playground before committing to the change at a ship fitting facility.
- This could also be useful if I've gathered intel on hostiles. If I gather data about other ships, I should be able to simulate them in a VR environment. This would allow me to try out different tactics, fittings, software systems, harmonic patterns, etc. against them.
- Playing board-games - I've had about two dozen game ideas since DWMagus showed me this site. One of them is the idea of a board-game based on spaceship fleet combat that could be played within Limit Theory against NPCs (for fun, credits, exchange of property, etc). I've got ideas for how this board-game would play out. I'll post about it some time in the future. A game within a game, in other words.
- Fine-tuning my vessel - is there any kind of maintenance or optimisations I could be making to my vessel as I travel? Playing around with my shield, weapon or sensor harmonics is one possibility. This is along the ideas that Flatfinger's had for Star Trek: Online in Engineering Crafting Modes in a Star Trek MMORPG 2.
- Diplomacy - is there anything I can be doing to change my relations with other factions, corporations or NPCs?
- Development oversight - somewhat related to business management, but can I oversee the construction of infrastructure and other structures in space as I'm on the fly?
- Re-evaluating my route - perhaps I'll find that another route from my current location to B would be better to continue on halfway through the journey. Based on Gazz's ideas for "Weber's Wormholes" in Wormholes (in-depth), you naturally get the idea that systems could get "congested" if there's many ships trying to fly through them and the wormholes/jumpgates are drained. If I find that systems along my route are getting congested, I might want to consider travelling through other systems instead.
- Additionally, agents with a "sensitive" Heisenberg extractor could re-evaluate their route on a more active, continuous basis by making sure they're travelling through regions of space with high vacuum energy accessibility. This would give their H-extractor a boost of power that could be fed to the H-drive for faster motion.
- Astrometrics - accessing an astrometrics lab on your vessel to get a big-picture view of space as proposed by kspn in Astrometrics.