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Re: Limit Theory in the News

#353
We got a brief mention here on RockPaperShotgun:
Graham Smith wrote:This is also old, but only from March of 2017. Josh Parnell is the developer of Limit Theory, a Kickstarted space game that was updating regularly a couple of years ago but then went quiet. Parnell has since been open about the risks of burnout and to mental health in indie passion projects, and talked to Oliver Milne about that at GamesIndustry.biz. Development has continued even during periods of silence and there was a development update on the game’s site back in May.
“I was living alone in a cabin in the mountains of Tennessee, which is very peaceful, and that’s why I wanted to develop there – but, you know, it’s also a good place to go crazy, because you’re alone all the time, just coding,” he told us. Developing solo – despite the impressive sum raised by the Kickstarter campaign, the only parts of the project he has outsourced are the music and sound effects – Parnell was isolated when the wheels began to fall off the bus.
It's a bit outdated, but still a mention. :)
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Re: Limit Theory in the News

#354
Talvieno wrote:
Sat Aug 05, 2017 10:12 am
We got a brief mention here on RockPaperShotgun:
Graham Smith wrote:This is also old, but only from March of 2017. Josh Parnell is the developer of Limit Theory, a Kickstarted space game that was updating regularly a couple of years ago but then went quiet. Parnell has since been open about the risks of burnout and to mental health in indie passion projects, and talked to Oliver Milne about that at GamesIndustry.biz. Development has continued even during periods of silence and there was a development update on the game’s site back in May.
“I was living alone in a cabin in the mountains of Tennessee, which is very peaceful, and that’s why I wanted to develop there – but, you know, it’s also a good place to go crazy, because you’re alone all the time, just coding,” he told us. Developing solo – despite the impressive sum raised by the Kickstarter campaign, the only parts of the project he has outsourced are the music and sound effects – Parnell was isolated when the wheels began to fall off the bus.
It's a bit outdated, but still a mention. :)
Those were dark times. May no one ever go through that again.
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Re: Limit Theory in the News

#356
I think it's good that the games industry is starting to take mental health seriously. I also think Hellblade has definitely helped steer the conversation into the open, and thus made it easier to talk about.

Josh, We're here for you, we are your community, we love you and your dream. <3 :thumbup:
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When you're trying to fill an infinite multiverse, if you're not willing to consider the entire creative output of humanity as a starting point, you're wasting your time.
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