You're absolutely right. The definitive feature list / summery of "what is LT" is far too spread out and ambiguous - I do hope to rectify this when the new site is launchedFlatfingers wrote:Understood, Josh -- thanks.
For my own comments, I'll just say that all my suggestions are predicated on wanting as many people as possible to get a chance to enjoy Limit Theory. From long experience with other games in public development, I can say that this gets harder when people show up expecting something, aren't told with shattering clarity exactly what it is they're actually getting, and fly off badmouthing everything about the game and its developers in the most vile ways. Other people then hear that noise and believe it.
My feeling is that if this effect can be reduced somewhat (though of course not entirely) with a one- or two-paragraph, impossible-to-miss description of the game's core features and "feel," then that's time well spent. It's a small investment in easily comprehended information for new folks that pays dividends in helping to keep the public conversation mostly positive.
I won't argue the point. This note is just to clarify that what I'm really after is to help insure that the gamers who share your dream of playing a Freelancer 2 / EVE hybrid don't get scared off by the visitors who expected something else.
Post
Fri Feb 28, 2014 2:45 pm
#46
Re: Limit Theory in the News
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford