Talvieno wrote:Whoa, that article is a
lot longer than it was the first time I looked at it.
It seems to keep growing
Now it has a nice LT image at the top...which I don't remember being there earlier
Hyperion wrote:...
Honestly Hyperion, this was mostly just me framing it in terms of an 'innovative business' rather than 'kid creates his dream game.' The latter is and has always been the truth. At the same time, I
do believe others can benefit from proceduralism (I had an extensive argument with Flavien from Infinity: Quest for Earth long before LT about how proceduralism could help). That's not my focus, per se -- my focus at the moment is developing proceduralism for
my game to make it the game I wanted it to be (the one laid out in KS). I view Limit Theory as
both my dream game
and a huge demonstration that PCG is king (which has always been the case!) For the businessfolk, I framed it more as "a huge demonstration of the company's technology." I get how that can seem duplicitous, but it's really saying the same thing with a different focus. PCG
is my primary technology. The focus at this point in time
isn't on using it to help other companies, it's on using it to develop the dream game that was proposed on KS.
None of the extra scope of my other business affairs was planned before the KS, nor does it consume any of my time currently. I don't actively think about making sure my technology is relevant to others (i.e., that it can be easily licensed or re-used by third parties), that's just a potential direction for Procedural Reality after LT 1.0. I
do actively think about how to make it bolster the quality of LT as much as possible.
So...don't worry, this isn't a situation where I'm secretly making big business moves behind the scenes while forgetting about LT. All focus is on LT the
game, not LT the tech demo / business product. It's also worth noting that I was fairly caught off guard by this presentation, so I probably didn't say everything perfectly (I found out yesterday that I would be giving it, so I hadn't rehearsed or anything...)
I, too am curious to see what the advisory team entails. I've been given no information about that as of yet (things seem to fall in place rather last-minute here...either that or I've got my head stuck too far in the coding sand to see things coming in advance....
)