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Re: Limit Theory in the News

#21
JoshParnell wrote:Yay Adam :D
voxquantum wrote:Found this on Kotaku this morning!!!

http://kotaku.com/to-explore-space-your ... 1515404533
Woahhh!!!!! Nice find!!!!!!!

First time in Kotaku AFAIK!!!! :D :D :D

:clap: :clap: :clap:
Do note that the Kotaku article cites Tom Francis as the source. Francis is an ex-PC Gamer writer who's recently shot to fame (and wealth) through Gunpoint, a game that's also known for its universal systems (the game revolves around wiring gadgets' outputs to other gadgets' inputs). This is even more significant than the Kotaku coverage, perhaps not in terms of the size of the audience but certainly in terms of the intelligence and personalities you're attracting. :)
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Re: Limit Theory in the News

#23
alpan, there was also a story at RPS yesterday that Tom Francis is working on his own procedural space game. (Although the focus of his game sounds like it's much more focused than LT on shoot-and-loot.)

At any rate, mention by Francis and Kotaku is likely to bring attention to LT to a wider audience.

Expect more "is this even a game?" complaints imminently. ;)
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Re: Limit Theory in the News

#24
Yeah....well....we all knew that was coming sooner or later. Higher exposure -> lower general intelligence level of comments... :problem:

Oh well, going to have to brace myself for interactions with the "general public" at some point, I suppose, so better sooner than later :roll:
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
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Re: Limit Theory in the News

#27
alpan wrote:Yay Adam :D
Do note that the Kotaku article cites Tom Francis as the source. Francis is an ex-PC Gamer writer who's recently shot to fame (and wealth) through Gunpoint, a game that's also known for its universal systems (the game revolves around wiring gadgets' outputs to other gadgets' inputs). This is even more significant than the Kotaku coverage, perhaps not in terms of the size of the audience but certainly in terms of the intelligence and personalities you're attracting. :)
On a bit of a side note, Tom is a regular on the Craft and Crowbar podcast. Well worth a listen for some interesting incites in to gaming design (when not drunk on rum, even then it's still good).

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