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engine aesthetics

Posted: Thu Dec 06, 2012 6:56 pm
by Mr_me
hi josh,
i was looking on your site at the media (http://ltheory.com/media.html) and noticed one the screen shot "
Escorting a Capital Ship" the engines on the two ships were small squares.
in the released version would they still be small squares, or will they be able to be different sizes. i am asking as would a larger engine use more fuel but make you faster. and would they have different sized hit boxes for for taking them out.
cheers

Re: engine aesthetics

Posted: Thu Dec 06, 2012 11:40 pm
by JoshParnell
Naturally they will not be simple boxes in the real game :) Those were placeholders. And yes, bigger engines will have bigger models, bigger glare, bigger flames!

Re: engine aesthetics

Posted: Fri Dec 14, 2012 5:59 am
by Demetrius
How do you Propose that you would be able to change the engine size on your ship. Is it just an upgrade component slot that you just "equip"?

Re: engine aesthetics

Posted: Wed Dec 28, 2016 4:17 pm
by BFett
That's actually a really good question. I would assume that equipping any item would be similar to the system used in MechWarrior Online where there are designated locations for particular equipment and weapons. The difference being that ships can be created by the player or generated by the computer.

I seem to remember some game that did change the exterior of a ship as various types of engines were equipped. It may be possible but I would probably go the EVE Online route and not update the engine graphics as near thrusters are added.

Re: engine aesthetics

Posted: Wed Dec 28, 2016 4:23 pm
by IronDuke
Fifth! :D

--IronDuke

Re: engine aesthetics

Posted: Wed Dec 28, 2016 8:31 pm
by Black--Snow
Wow, what a nostalgic throwback to the days of Josh. :(

Imho having the ships update models like the EVE Strategic cruisers would be very cool.