Gazz wrote:That's why I suggested a deterrence in form of an annoyance rather than any harsh penalty that costs the player lots of playtime - like flying around in some useless emergency pod that can't do anything interesting.
I'd just reload rather than endure all that unfun time that the game takes out of my free time.
X3 is medieval in that regard. It's over 13 years old and the core gameplay hasn't changed since. It just had a jumble of stuff added on top of it.
It's also full of completely random and out of the blue instakill situations that add no gameplay whatsoever. You just reload and accept the loss of playtime. Because.
Well I am not that kind of player, I actually was about to suggest precisely such a 'eject and maybe have a chance to make it' system, where you could fly in your space suit. Also the idea of bailing pilots (when their ship hull gets too damaged) and ships you can then claim and humans you can then pick up and being able to spacewalk to your next ship are things I now consider practically as the basis of a good spacegame, simply because it's so cool.
Guessing options are really the way to go, indeed independently of game difficulty.