TheSkyIsUp wrote:This would add another mission type, which I believe we need. It will also add some excitement to exploring asteroid fields and perhaps even deep space.
Agreed completely, and I like your thoughts. Each Limit Theory seed’s planned to have its out layout, names, and tech, but without much in the way of old derelicts/wrecks and even other noteworthy (and salvageable) space litter there would only exist shallow in-game history and realism. Not to mention only shallow fun to be gained from exploration.
Imagine the significant amount of space junk in Earth's orbit from six decades of a limited and quantifiable number of space flights; then imagine a populated galaxy with hundreds to thousands of years of heavy space use. The universe would have an unmistakable archaeological record of human use beyond the systems and planets that are currently utilised and populated. Failed colonies, abandoned mining works, wars, lost exploration ships etc. Human spacefaring would leave small to significant traces (as abandoned materials/waste) throughout space/the galaxy.
Some of my favourite parts of Freelancer are the wrecks in the middle of nowhere with their own stories to tell, the vast junk debris fields, the systems that are scarred from war. The mysterious history of the Freelancer colonies is captivating gameplay. The same can be for Limit Theory as well!
On Earth, even small salvage companies can make millions, because there are real profits to made from recycling waste refined metals. It should be the same for Limit Theory – profit to be made from the galaxy’s history (via its valuable archaeology!).