Saw this in a post somewhere, thought I'd post it here to encourage Josh to push the boundaries of graphics!
Clicky for Sneak Peek of Future Graphics
Post
Thu Aug 22, 2013 2:07 pm
#2
Re: New CRYENGINE
That's mightily impressive TanC. Well, it's no secret that Josh thrives under pressure.
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Thu Aug 22, 2013 2:11 pm
#3
Re: New CRYENGINE
OMG, I must say, that was a thrill!
~Sly
~Sly
IVE BEEN OUT OF MY MIND A LONG TIME
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Thu Aug 22, 2013 7:39 pm
#4
Re: New CRYENGINE
What a shame there's no rain in space.
I like rain.
I like rain.
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Thu Aug 22, 2013 7:49 pm
#5
~Sly
Re: New CRYENGINE
It was down pouring here, the power went out for an hour, it was intense!Flatfingers wrote:What a shame there's no rain in space.
I like rain.
~Sly
IVE BEEN OUT OF MY MIND A LONG TIME
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Thu Aug 22, 2013 8:18 pm
#6
Just can't compete with that
Re: New CRYENGINE
Just can't compete with that
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
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Thu Aug 22, 2013 11:12 pm
#7
Re: New CRYENGINE
I can't wait for next-gen games. Finally they'll stop being held back by obsolete console hardware ... for a while.
- The Snark Knight
"Look upward, and share the wonders I've seen."
"Look upward, and share the wonders I've seen."
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Thu Aug 22, 2013 11:21 pm
#8
Re: New CRYENGINE
hahahaJust_Ice_au wrote:Finally they'll stop being held back by obsolete console hardware
woops, my bad, everything & anything actually means specific and conformed
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Thu Aug 22, 2013 11:25 pm
#9
Its a sad cycle.
Re: New CRYENGINE
To clarify: They'll go from being held back by obsolete console hardware, to just being held back by console hardware ... for a while, until the console hardware rapidly gets obsolete again.Katawa wrote:hahahaJust_Ice_au wrote:Finally they'll stop being held back by obsolete console hardware
Its a sad cycle.
- The Snark Knight
"Look upward, and share the wonders I've seen."
"Look upward, and share the wonders I've seen."
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Fri Aug 23, 2013 3:39 am
#10
Rest easy knowing you're building an efficient and self-generating engine, which is in a separate category on it's own.
Re: New CRYENGINE
Well, I'm pretty sure it's labor-intensive to use that engine. So much manual labor!JoshParnell wrote:
Just can't compete with that
Rest easy knowing you're building an efficient and self-generating engine, which is in a separate category on it's own.
In Josh we trust.
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Fri Aug 23, 2013 4:46 am
#11
Re: New CRYENGINE
We don't want Josh resting easy! He has much too much work to complete.TanC wrote:Well, I'm pretty sure it's labor-intensive to use that engine. So much manual labor!
Rest easy knowing you're building an efficient and self-generating engine, which is in a separate category on it's own.
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Fri Aug 23, 2013 8:13 am
#12
Re: New CRYENGINE
LOL. You can be the slave driver, I'll be the hedonist.Victor Tombs wrote:We don't want Josh resting easy! He has much too much work to complete.
In Josh we trust.
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Fri Aug 23, 2013 9:42 am
#13
Re: New CRYENGINE
I want to go to there.
Honestly though, save for certain games that are trying to be movies, I'm already well satisfied by the graphical fidelity we already have. I'm much more interested in fantastic weather sims (dat drying puddle...if that's all done by math, wow) and better physics. Auto LOD is great too.
With current techniques, my imagination still fills in a bit. But with so much looking fantastic (and most of it is gorgeous), the things that aren't really stand out. The fire at 00:12 still looks...a little...not...good. There are weird out-of-focus embers, it's moving way too slowly, and a mysterious gout of flame just disappears from the frame at 00:18. Weird shadows dance around the front sail at 00:42, and it looks like they composited the fire because some of it is in focus and some isn't...? I'm not sure whether to blame the DOF effect or the fire team. The missile contrails at 1:07 are jarringly bad for such an otherwise excellent trailer--one contrail flickers out!--and the explosions afterward look like low-framerate sprites?
I realize each of the things I pointed out are traditionally hard problems, and I guess I'm just being cranky for having pulled a late night that's just now ending. But my eye is drawn to them every time when everything else looks so amazingly good. This is my problem in a nutshell I guess.
Honestly though, save for certain games that are trying to be movies, I'm already well satisfied by the graphical fidelity we already have. I'm much more interested in fantastic weather sims (dat drying puddle...if that's all done by math, wow) and better physics. Auto LOD is great too.
With current techniques, my imagination still fills in a bit. But with so much looking fantastic (and most of it is gorgeous), the things that aren't really stand out. The fire at 00:12 still looks...a little...not...good. There are weird out-of-focus embers, it's moving way too slowly, and a mysterious gout of flame just disappears from the frame at 00:18. Weird shadows dance around the front sail at 00:42, and it looks like they composited the fire because some of it is in focus and some isn't...? I'm not sure whether to blame the DOF effect or the fire team. The missile contrails at 1:07 are jarringly bad for such an otherwise excellent trailer--one contrail flickers out!--and the explosions afterward look like low-framerate sprites?
I realize each of the things I pointed out are traditionally hard problems, and I guess I'm just being cranky for having pulled a late night that's just now ending. But my eye is drawn to them every time when everything else looks so amazingly good. This is my problem in a nutshell I guess.
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Fri Sep 06, 2013 12:41 pm
#14
Re: New CRYENGINE
This engine is the basis for RSI.
It will be a high end space sim, so the you will need to
have a fairly high end pc to play it.
For example it only supports Dx 11 GPU's
https://robertsspaceindustries.com/about-the-game
And i also backed ED:
http://elite.frontier.co.uk/
2014 will be the begining of an epic space sim era, starting with this amazing game of LT!
It will be a high end space sim, so the you will need to
have a fairly high end pc to play it.
For example it only supports Dx 11 GPU's
https://robertsspaceindustries.com/about-the-game
And i also backed ED:
http://elite.frontier.co.uk/
2014 will be the begining of an epic space sim era, starting with this amazing game of LT!
Last edited by Blazar on Mon Sep 16, 2013 12:58 pm, edited 1 time in total.
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Sat Sep 07, 2013 2:37 am
#15
Re: New CRYENGINE
Is this confirmed to be the engine they'll eventually be using? If it is I *really* need to save up for a PC upgrade.Blazar wrote:This engine is the basis for RSI.
In Josh we trust.