haha very true on reflection I feel I just had too much fun coming up with different situations where NPCs might backstab you and the different reasons for why.Gazz wrote:Nothing wrong with that but it's pretty much impossible to find them in such a wall of text.MightyMyth wrote:I'm just having fun throwing a few ideas around!
Some sort of structure would help immensely.
I guess a short of summary would have been a bit more coherent.
So what I was suggesting was these points:
* More ambiguity with choices to do with NPCs
* More freedom to handle situations, eg: solution isn't always just blows up NPC that has done something unexpected.
* I think adding families actually is quite interesting. (Might be overly complex with how envision it!)
* A constant certainly of actions always having the outcome you expect is unappealing. (Example: always better to kill an NPC than to let it go in most situations)
These are just some things that I think can be improved on, the more dynamic a game is the more fun you can have. I would think.
You've made me realise that post was a bit hard to follow, I did rush finishing i even took large amounts out if you can believe that! Anywho from now on i'll keep my posts as clear and concise as I can, I just dislike when people misinterpret what I've written!