
I have a couple questions about NPCs in Limit Theory. On the site, Josh, you say "AI players live their lives as well, and throughout your journey in the universe you will see factions fall, planets overrun, wars waged, treaties signed, and so on. Inevitably, you will cross paths many times with the NPCs trying to forge a life in the universe - for better or for worse."
That's very exciting, and it raises a couple of questions:
1) I know we'll be able to hire NPCs to fight/haul for us - but will we be able to form persistent relationships with individual NPCs based on something besides money? Like, say, if I come to the rescue of a trader who's under pirate attack out of the goodness of my heart, will that one trader continue existing, and will he remember what I did for him? Will individual NPCs and their attitudes toward you remain persistent, and change based on your interactions? That way, if I was ever in trouble and that trader was in the same system, he might come to my aid. He might even give me discounts on trades or something. I think that would add a really unique, human element to the game: it would be incredibly vast - infinitely so, just like real space - but human friendship, love, and hate wouldn't be lost in the scale.
2) I imagine that, on a faction level, NPC-NPC and player-NPC interaction will be persistent, since you say factions will rise and fall. Since factions can rise and fall, does that mean that factions will have a finite number of NPCs and ships (and/or stations/planets where their faction can build ships)? I'm curious to see how faction rise and fall will play out.
Thanks for your time!
