Hmm...I didn't intend returning to the subject of ship design but I'm passionate about this subject and have been from the earliest days of Limit Theory.
While I've seen some not so impressively designed spaceships produced by human artists I've also seen truly beautiful and inspiring designs which have featured in television and movie productions as well as space games. I was never really impressed by what was on offer in Microsoft Freelancer but the ship design concepts did convey the sense of the difference between the various protagonists. I still hope that LT can improve on that aspect of my favourite space game.
I've invested quite a lot of capital in acquiring some gorgeous, heavily detailed, ships in the Star Citizen game some of them actually designed by my favourite spaceship artist. While I'm aware that such detail will not be available in LT I'm still to witness ships that have been procedurally designed which warrant anything more than feelings of the design being adequate, or observations that it's slightly better looking than a Lego brick. Ship design has gone a long way in selling the CIG game(s) to millions of backers and I still consider it to be important in LT.
Perhaps Josh has been working on a super secret algorithm which will provide some sort of procedural wow factor for the ships of his game. I hope so because I've seen a fair bit of what I liked in Freelancer consigned to the cutting room floor and if we end up with variations of the flying brick for the ships it isn't going to be the Freelancer 2 I was hoping for.
Post
Thu Aug 31, 2017 3:03 pm
#32
Re: Ship model concepts
And finely crafted and selected from a ginormous pool by people who upload and distribute that stuff
Post
Thu Sep 07, 2017 6:57 am
#33
Re: Ship model concepts
Hmm, what level of model animation can we expect? Can we have full animatronic rigging? Make rotating modules and construction? The meshes can be complex but can they move in relation to each other? Can an organic ship pulse?
Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Post
Thu Sep 07, 2017 9:23 am
#34
Re: Ship model concepts
I know Josh at least had blinking lights in the old build,
I suspect he will also add animated turrets like Freelancer had.
I suspect he will also add animated turrets like Freelancer had.
"A sufficiently advanced technology is indistinguishable from magic."
- Arthur C. Clarke
- Arthur C. Clarke
Post
Thu Sep 07, 2017 3:52 pm
#35
Re: Ship model concepts
I was hoping that we might get some clarification from Josh about ships, stations, and other space hardware but it never really helps when I pitch in and have my say. I hope we see something worthy of the other work Josh and Co. have been regaling us with in the updates.
Post
Sat Sep 23, 2017 1:12 am
#36
Re: Ship model concepts
Personal capital ship model I'm planning to mod into game. It is a war-time combat freighter concept for hauling critical assets without the need of a fleet escort.
Spoiler: SHOW
Last edited by downsizer on Sun Sep 24, 2017 12:35 am, edited 1 time in total.
Post
Sat Sep 23, 2017 11:12 am
#37
Re: Ship model concepts
Oh, that's very nice, and should be quite doable in LT.
Post
Sat Sep 23, 2017 2:54 pm
#38
Re: Ship model concepts
Some of my fav art by John Harris
There is no peace, only passion
Post
Sat Sep 23, 2017 10:19 pm
#39
Re: Ship model concepts
Post
Sun Sep 24, 2017 12:38 am
#40
EDIT: Also I fixed the image link.. it's been a long while... how does one forum again?
Re: Ship model concepts
Hey thanks, I'm not bothering trying to texture it until I see how LT ends up handling the mapping... probably a standard UV map? also doing the LODs for that thing scares me to think about lol.
EDIT: Also I fixed the image link.. it's been a long while... how does one forum again?
Post
Wed Sep 27, 2017 4:15 am
#41
Re: Ship model concepts
BFett wrote: ↑Sat Sep 23, 2017 10:19 pmIt was the one with the cool blue laser. its great art indeedCatsu wrote: ↑Sat Sep 23, 2017 2:54 pmSome of my fav art by John Harris
I'm not sure which image you were attempting to link there but I do like this one:
There is no peace, only passion
Post
Thu Oct 12, 2017 5:48 am
#42
Re: Ship model concepts
A couple more
Spoiler: SHOW
Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Post
Thu Oct 12, 2017 12:58 pm
#43
Re: Ship model concepts
Here's a few of my favorite EU Star Wars ships:
Not sure if these are actually Star Wars
Not sure if these are actually Star Wars
Post
Thu Oct 12, 2017 1:46 pm
#44
Re: Ship model concepts
the last one is by adamkop, he regularily does starwars stuff, and the title also suggests starwars
https://adamkop.deviantart.com/art/Star ... -509301850
:V
the type number doesnt fit with the design, though.
as wookiepedia calls the incom T85 a xwing variant
https://adamkop.deviantart.com/art/Star ... -509301850
:V
the type number doesnt fit with the design, though.
as wookiepedia calls the incom T85 a xwing variant