Starsector

Discuss games not related to Limit Theory.

Re: Starsector

Postby fox » Fri Apr 22, 2016 4:50 am

Are there plans for a release date?
I keep forgetting about this game because it is forever in the works.
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Re: Starsector

Postby HowSerendipitous » Sun Apr 24, 2016 1:11 pm

When it's done (tm).

That said, it's very polished already and the combat is pretty much complete. He's now working on the campaign stuff.
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Re: Starsector

Postby HowSerendipitous » Fri Jun 10, 2016 12:22 pm

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Re: Starsector

Postby Groufac » Mon Jul 18, 2016 2:28 pm

New blog post: Exploration & Salvage !

http://fractalsoftworks.com/2016/07/17/ ... n-salvage/
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Re: Starsector

Postby HowSerendipitous » Mon Jul 18, 2016 2:58 pm

Groufac wrote:New blog post: Exploration & Salvage !

http://fractalsoftworks.com/2016/07/17/ ... n-salvage/


And what an exciting post it is! :twisted:
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Re: Starsector

Postby Groufac » Tue Jul 19, 2016 1:16 pm

Yeah, exploration was one of my most anticipated features for SS.
And I like how he works to tie new mechanics into existing gameplay, instead of having cool but isolated piles of features.
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Re: Starsector

Postby HowSerendipitous » Tue Jul 19, 2016 3:28 pm

Hell yeah, he absolutely knows what he's doing. Every release is pretty well balanced, polished and basically awesome. Shame he doesn't clone himself so he can work faster :twisted:
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Re: Starsector

Postby Groufac » Wed Jul 20, 2016 12:15 am

Yep, because now we want outposts and industry :ghost:
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Re: Starsector

Postby Groufac » Wed Aug 24, 2016 8:35 pm

New blog entry: Fighters (& Carriers) Redesign
http://fractalsoftworks.com/2016/08/24/ ... -redesign/
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Re: Starsector

Postby HowSerendipitous » Thu Aug 25, 2016 12:52 pm

Finally, they're fixing fighters! :twisted:
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Re: Starsector

Postby Silverware » Thu Aug 25, 2016 2:33 pm

Would love to start a game as a carrier, and fly around doing shit with that :V
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Re: Starsector

Postby HowSerendipitous » Thu Aug 25, 2016 3:26 pm

I wonder if the newest version will break saves... Because my fleet has reached the point of ridiculousness.

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And the reserves, just in case...

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:twisted:
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Re: Starsector

Postby Silverware » Thu Aug 25, 2016 3:38 pm

Very nice, I haven't played the latest versions as much as I should.
For some reason the combat changes have not synced well for me, I can't fight with the Wolf like I used to. :/
I think perhaps the AI was massively improved somewhere.

Might give it another shot after the update, I want to try the new fighters, they sound awesome :D
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Re: Starsector

Postby HowSerendipitous » Fri Sep 23, 2016 1:10 pm

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Re: Starsector

Postby Groufac » Fri Sep 23, 2016 2:53 pm

So many possibilities ... :shock:
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