Starsector

Discuss games not related to Limit Theory.

Re: Starsector

Postby HowSerendipitous » Thu Apr 20, 2017 12:50 pm

Image
User avatar
HowSerendipitous
Vice Admiral
 
Posts: 2398
Joined: Wed Nov 21, 2012 2:14 pm
Location: In the tree. With the nuts.

Re: Starsector

Postby Silverware » Thu Apr 20, 2017 1:08 pm

HowSerendipitous wrote:Image

Hype Train has arrived.


CHOO CHOO MOTHERJOSHERS! :twisted:
ᕕ(ಠ‸ಠ)⊃━☆゚.*・。゚
Image
User avatar
Silverware
Vice Admiral
 
Posts: 2785
Joined: Sun Sep 07, 2014 3:23 pm
Location: Goattown-Three, Sigma Six, Goat Space

Re: Starsector

Postby Graf » Thu Apr 20, 2017 3:33 pm

I have had my eye on this for a while. Is it worth picking up? It seems to be a bit like Space Pirates and Zombies, which I enjoyed though never finished.
Libertas per Technica
Graf
Commander
 
Posts: 243
Joined: Sun Mar 09, 2014 8:14 pm
Location: Virginia, USA

Re: Starsector

Postby Silverware » Thu Apr 20, 2017 4:06 pm

Graf wrote:I have had my eye on this for a while. Is it worth picking up? It seems to be a bit like Space Pirates and Zombies, which I enjoyed though never finished.

It's better than SPAZ :V

It's worth buying.
ᕕ(ಠ‸ಠ)⊃━☆゚.*・。゚
Image
User avatar
Silverware
Vice Admiral
 
Posts: 2785
Joined: Sun Sep 07, 2014 3:23 pm
Location: Goattown-Three, Sigma Six, Goat Space

Re: Starsector

Postby Graf » Thu Apr 20, 2017 4:13 pm

Next time I have 15 USD to blow on an impulse buy, this will be at the top of my list. :P
Libertas per Technica
Graf
Commander
 
Posts: 243
Joined: Sun Mar 09, 2014 8:14 pm
Location: Virginia, USA

Re: Starsector

Postby JanB1 » Thu Apr 20, 2017 4:14 pm

ALL THE HYPE!!!
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here

Flatfingers wrote:23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
User avatar
JanB1
Captain
 
Posts: 754
Joined: Mon Mar 30, 2015 1:14 am
Location: Europe

Re: Starsector

Postby Silverware » Thu Apr 20, 2017 10:28 pm

New character > Name Generator : "Future Butler"

Well, I know what this guy is going to do with his life. :ghost:
ᕕ(ಠ‸ಠ)⊃━☆゚.*・。゚
Image
User avatar
Silverware
Vice Admiral
 
Posts: 2785
Joined: Sun Sep 07, 2014 3:23 pm
Location: Goattown-Three, Sigma Six, Goat Space

Re: Starsector

Postby HowSerendipitous » Fri Apr 21, 2017 1:48 pm

Silverware wrote:
Graf wrote:I have had my eye on this for a while. Is it worth picking up? It seems to be a bit like Space Pirates and Zombies, which I enjoyed though never finished.

It's better than SPAZ :V

It's worth buying.


This. SPAZ is a nice top down shooter. Starsector is more space combat simulator and is the better for it.

If Limit Theory comes even close to Starsector, it'll be awesome :twisted:
Image
User avatar
HowSerendipitous
Vice Admiral
 
Posts: 2398
Joined: Wed Nov 21, 2012 2:14 pm
Location: In the tree. With the nuts.

Re: Starsector

Postby Graf » Fri Apr 21, 2017 2:49 pm

HowSerendipitous wrote:This. SPAZ is a nice top down shooter. Starsector is more space combat simulator and is the better for it.


Yeah, it seems really intense. I watched some videos and have been keeping an eye on development, but I don't have the money to pull the trigger.

My main complaint with SPAZ was that it was very difficult to pull off any sort of tactical manoeuvring (other than "RUN" or "ATTACK") because you only had fine control over one unit at a time. That and the repetitive nature of gameplay after 12 or so hours ("oh man, another star system where both factions hate me.") I probably shouldn't have started with the LUDICROUS sized galaxy to start with... Starsector, from what I can tell, gives you a lot more control over units you aren't piloting and has the player make more interesting decisions than what kind of weapon to put on your ship.
Libertas per Technica
Graf
Commander
 
Posts: 243
Joined: Sun Mar 09, 2014 8:14 pm
Location: Virginia, USA

Re: Starsector

Postby fox » Sat Apr 22, 2017 4:31 am

Graf wrote:That and the repetitive nature of gameplay after 12 or so hours ("oh man, another star system where both factions hate me.") I probably shouldn't have started with the LUDICROUS sized galaxy to start with...

Yeah, too big a galaxy and it gets old fast. If too small, instead, it becomes hard to fetch new technology and you tend to lag behind the tech curve.
My personal preference was to set the galaxy at 1/3rd of the suggested size. It struck a nice balance.
fox
Lieutenant Commander
 
Posts: 181
Joined: Tue Mar 12, 2013 1:05 pm
Location: not in Asia

Previous

Return to Games



Who is online

Users browsing this forum: No registered users and 2 guests