I generally don't care for computer games that use a "cards" metaphor. (Unless that's the whole game, as with Gwent... and even that, I only want to play against the computer.)
But when you're adapting a tabletop game, you probably have to keep the cards thing.
So it is for the upcoming Terraforming Mars. This PC gamer story does a nice job of explaining the transition (and improvements) from tabletop to computer. I'd have liked to know more about the actual strategy aspect and victory conditions, but this was still a sufficiently intriguing first look that I thought I'd mention it here for other space game fans.
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