New BioShock in Development
Posted: Mon Apr 16, 2018 2:51 pm
A Kotaku story about Mafia III mentions in passing that 2K have a new BioShock game in the works.
There's no more info than this. But it's something.
I'm personally not excited. The original BioShock was interesting and not un-fun, even though it was simplified too much for my taste from System Shock 2. BioShock 2 streamlined things a little more, but it didn't stray too far from its immediate predecessor.
BioShock Infinite was, from my viewpoint, technically very good (and the Elizabeth character was handled well in particular), but was otherwise a disaster. Instead of a complex, reactive world, nearly every location was just a façade -- a completely non-interactive wall. The story was simplified to "everyone is awful." Much of the game was, literally, "on rails." And taking away the ability to save/reload when I wanted meant I couldn't even finish the game; the final fight just kept resetting to a checkpoint.
I don't have a lot of faith in 2K to give a developer the creative freedom to reverse BioShock's slide toward a game that plays itself for you. Still, you never know.
There's no more info than this. But it's something.
I'm personally not excited. The original BioShock was interesting and not un-fun, even though it was simplified too much for my taste from System Shock 2. BioShock 2 streamlined things a little more, but it didn't stray too far from its immediate predecessor.
BioShock Infinite was, from my viewpoint, technically very good (and the Elizabeth character was handled well in particular), but was otherwise a disaster. Instead of a complex, reactive world, nearly every location was just a façade -- a completely non-interactive wall. The story was simplified to "everyone is awful." Much of the game was, literally, "on rails." And taking away the ability to save/reload when I wanted meant I couldn't even finish the game; the final fight just kept resetting to a checkpoint.
I don't have a lot of faith in 2K to give a developer the creative freedom to reverse BioShock's slide toward a game that plays itself for you. Still, you never know.