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Scanner Sombre

#1
bought, played and finished Scanner Sombre today.

cool concept and i had a lot of fun with it :D

despite it being quite short (like all walking simulators...).

the base mechanic (the laser scanning vision) is quite fun (although its visible occasionally that its just a fancy render thing, like scanned points on the few moving objects there are)
and the one scary/horror section there is was weeping angel level for me :D (as in: "sent shivers down my spine" )

rest of the game was tame beyond one shock moment and a couple of a bit scary moments.

all in all it was very fun, but short.

would recommend.

http://store.steampowered.com/app/47519 ... er_Sombre/

https://www.youtube.com/watch?v=8NFlo9FEfaY
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Re: Scanner Sombre

#3
JanB1 wrote:I would like to see a game where you REALLY have to rescan your environment to see moving objects or things that changed. It sure would leave great traces. :D
Multiplayer game of tag.

The spray dots last about 3 seconds, and are all uniform size. Color is distance from you. :V
movement DOESNT move the dots. :V

EVERYONE can see the dots as they appear :V
°˖◝(ಠ‸ಠ)◜˖°
Toba - A Development Dump
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Re: Scanner Sombre

#4
Silverware wrote:
JanB1 wrote:I would like to see a game where you REALLY have to rescan your environment to see moving objects or things that changed. It sure would leave great traces. :D
Multiplayer game of tag.

The spray dots last about 3 seconds, and are all uniform size. Color is distance from you. :V
movement DOESNT move the dots. :V

EVERYONE can see the dots as they appear :V
Nah. Not everyone. Just the people you share sensory data with. It wouldn't make sense if EVERYONE could see them. :D
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: Scanner Sombre

#5
JanB1 wrote:
Silverware wrote:
JanB1 wrote:I would like to see a game where you REALLY have to rescan your environment to see moving objects or things that changed. It sure would leave great traces. :D
Multiplayer game of tag.

The spray dots last about 3 seconds, and are all uniform size. Color is distance from you. :V
movement DOESNT move the dots. :V

EVERYONE can see the dots as they appear :V
Nah. Not everyone. Just the people you share sensory data with. It wouldn't make sense if EVERYONE could see them. :D
The idea is to make spraying be a doubled edged sword. People can see where you are charging through. But you can also use it to distract people. :V
°˖◝(ಠ‸ಠ)◜˖°
Toba - A Development Dump
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Re: Scanner Sombre

#7
BFett wrote:
JanB1 wrote:I would like to see a game where you REALLY have to rescan your environment to see moving objects or things that changed. It sure would leave great traces. :D
Duskers does this quite well. Most of the game is spent clearing rooms while the rest of it is collecting resources in order to survive.
Imma have a look into it... :think:
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"

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