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Re: Ealdorlight (from Sol Trader's dev)

Posted: Wed May 17, 2017 10:32 pm
by Flatfingers
That is looking really nice, Chris.

1. Will it be possible for enterprising sorts to fiddle with the shader code? This isn't any kind of criticism of what you've shown here; it's more that I know some people enjoy playing Graphics Tweaking: The Game to make the gameworld fit their own preferences for how a fantasy world should look.

2. Are you planning to have a demo video for the Kickstarter? I don't know why, but there seem to be a lot of people these days who want to watch videos instead of reading to get information about a new game. It's also true that the failures of some Kickstarted projects have increased the value of a video showing actual (even if very early) footage of the game in action.

Looking forward to 6/6!

Re: Ealdorlight (from Sol Trader's dev)

Posted: Wed May 17, 2017 11:22 pm
by Lum
Very nice screenshot indeed! :thumbup:

Re: Ealdorlight (from Sol Trader's dev)

Posted: Thu May 18, 2017 2:02 am
by JanB1
Absolutely stunning screenshot! Forget what I said about the graphics in my first feedback of the first glimpse of the game you gave us. :D

Re: Ealdorlight (from Sol Trader's dev)

Posted: Thu May 18, 2017 2:29 am
by chrismdp
Flatfingers wrote:That is looking really nice, Chris.

1. Will it be possible for enterprising sorts to fiddle with the shader code? This isn't any kind of criticism of what you've shown here; it's more that I know some people enjoy playing Graphics Tweaking: The Game to make the gameworld fit their own preferences for how a fantasy world should look.
Short answer: I'd love that to be possible, but as I'm using Unreal Engine, I don't know if it can be done. If it is possible then I'll put some work in to make it easier.
2. Are you planning to have a demo video for the Kickstarter? I don't know why, but there seem to be a lot of people these days who want to watch videos instead of reading to get information about a new game. It's also true that the failures of some Kickstarted projects have increased the value of a video showing actual (even if very early) footage of the game in action.

Looking forward to 6/6!
Yes, definitely a demo video. I've been setting up the shots and beginning to record footage this week... I can't see how I can expect people to back it without some idea of actual gameplay, and whilst I'm not ready to put out a demo, a decent video is the next best thing.

Chris

Re: Ealdorlight (from Sol Trader's dev)

Posted: Thu May 18, 2017 2:31 am
by chrismdp
JanB1 wrote:Absolutely stunning screenshot! Forget what I said about the graphics in my first feedback of the first glimpse of the game you gave us. :D
Yes, graphics are much improved. Some more screens going out on a newsletter today, and on my blog at some point.

Re: Ealdorlight (from Sol Trader's dev)

Posted: Thu May 18, 2017 2:54 am
by JanB1
chrismdp wrote:
Flatfingers wrote: 1. Will it be possible for enterprising sorts to fiddle with the shader code? This isn't any kind of criticism of what you've shown here; it's more that I know some people enjoy playing Graphics Tweaking: The Game to make the gameworld fit their own preferences for how a fantasy world should look.
Short answer: I'd love that to be possible, but as I'm using Unreal Engine, I don't know if it can be done. If it is possible then I'll put some work in to make it easier.
In Unreal, it DEFINITELY should be possible. For the rendering node, you take the data from a text file as the input instead of a fixed value. Should be done easily.

Re: Ealdorlight (from Sol Trader's dev)

Posted: Thu May 18, 2017 11:17 am
by chrismdp
Well that's good then :) Answer: yes.

Re: Ealdorlight (from Sol Trader's dev)

Posted: Thu May 18, 2017 12:27 pm
by Talvieno
This will probably be the first kickstarter project I actually back. :D

Re: Ealdorlight (from Sol Trader's dev)

Posted: Thu May 18, 2017 2:17 pm
by JanB1
chrismdp wrote:Well that's good then :) Answer: yes.
You're welcome. ;)

Re: Ealdorlight (from Sol Trader's dev)

Posted: Thu May 18, 2017 10:06 pm
by Flatfingers
JanB1 wrote:
chrismdp wrote:Well that's good then :) Answer: yes.
You're welcome. ;)
I love it when everybody wins. :)

Re: Ealdorlight (from Sol Trader's dev)

Posted: Fri May 19, 2017 12:26 am
by JanB1
Flatfingers wrote:
JanB1 wrote:
chrismdp wrote:Well that's good then :) Answer: yes.
You're welcome. ;)
I love it when everybody wins. :)
Sure you do. Everyone does. :D

Re: Ealdorlight (from Sol Trader's dev)

Posted: Fri May 19, 2017 12:40 am
by Dinosawer
Talvieno wrote:This will probably be the first kickstarter project I actually back. :D
Depending on the tier prices, it might be for me as well if KS accepts paypal.

Re: Ealdorlight (from Sol Trader's dev)

Posted: Fri May 19, 2017 1:01 am
by Dinosawer
...apparently they only accept credit cards. Not even maestro.
What kind of backwards cavemen are they

Re: Ealdorlight (from Sol Trader's dev)

Posted: Mon May 22, 2017 6:01 am
by JanB1
Dinosawer wrote:...apparently they only accept credit cards. Not even maestro.
What kind of backwards cavemen are they
Dunno. But the problem with PayPal is: When a project on Kickstarter doesn't get funded, the money gets transferred back to you (right?), and I dunno if that's so easy with PayPal...

Re: Ealdorlight (from Sol Trader's dev)

Posted: Mon May 22, 2017 6:51 am
by chrismdp
Yeah - PayPal refunds would be a manual process... and anything donated via PayPal doesn't count to the total. It makes offering that option rather risky, unless you're already funded.