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Re: Ealdorlight (from Sol Trader's dev)

Posted: Wed Mar 29, 2017 1:42 pm
by JanB1
Silverware wrote:Only 35? :D
We have an IRC member with 24k :V
:shock:

Are...are you sure...that the "k" isn't at the wrong position? Because... 24k hours would mean he had to play the game 2.75 years 24/7, and the game is from 2012. That means...he would have to have played ~13hours per day, each day, since release till today, the 29.03.2017... ;)

Re: Ealdorlight (from Sol Trader's dev)

Posted: Wed Mar 29, 2017 1:48 pm
by Silverware
JanB1 wrote:
Silverware wrote:Only 35? :D
We have an IRC member with 24k :V
:shock:

Are...are you sure...that the "k" isn't at the wrong position? Because... 24k hours would mean he had to play the game 2.75 years 24/7, and the game is from 2012. That means...he would have to have played ~13hours per day, each day, since release till today, the 29.03.2017... ;)
Lexi did it. :V
I think she had it sitting there online overnight but still.

chrismdp wrote:
Cornflakes_91 wrote: if its possible to just generate those religious and social constraints it would be even better.
Generated religious and social constraints is a really interesting idea. I haven't yet figured out how far to take the procedural generation - figuring that out will be part of the design process. I'll ponder how this might be layered in.
Take it as far as you can. While equipment might need to be manual, because of art assets and balance. World powers, names, religions, history... anything story related at all could be procedural.

Re: Ealdorlight (from Sol Trader's dev)

Posted: Wed Mar 29, 2017 2:02 pm
by JanB1
Silverware wrote:
JanB1 wrote:
Silverware wrote:Only 35? :D
We have an IRC member with 24k :V
:shock:

Are...are you sure...that the "k" isn't at the wrong position? Because... 24k hours would mean he had to play the game 2.75 years 24/7, and the game is from 2012. That means...he would have to have played ~13hours per day, each day, since release till today, the 29.03.2017... ;)
Lexi did it. :V
I think she had it sitting there online overnight but still.
Yeah, okay. AFK idling would explain that. :mrgreen:

Re: Ealdorlight (from Sol Trader' dev)

Posted: Thu Mar 30, 2017 2:35 pm
by Flatfingers
Cornflakes_91 wrote:Some worlds have magic being hereditary, in others magic is result of some environmental effect, in some its just completely random who has it. (Mages being their own race vs some magic using lands or magic inducing drugs vs magic inquisition searching for mages)
This is pretty close to the first game design-related article I wrote, way back in 1993. ;)

To to larger subject of "game mechanics for negotiating organizational position," it's something that's been on my mind for a while. In part, it's "why isn't diplomacy better in games?"; in part, it's from working on my own diplomacy game over the past year+; in part, it's from playing Reigns and CK2; and in part it's from playing Sol Trader and reading the first blurbs about EaldorLight and wondering how it will build on relationship management in Sol Trader. This should be interesting!

Re: Ealdorlight (from Sol Trader' dev)

Posted: Thu Mar 30, 2017 4:09 pm
by Cornflakes_91
Flatfingers wrote: This is pretty close to the first game design-related article I wrote, way back in 1993. ;)
yes, i read it :ghost:

Re: Ealdorlight (from Sol Trader' dev)

Posted: Thu Mar 30, 2017 9:17 pm
by Flatfingers
Cornflakes_91 wrote:
Flatfingers wrote: This is pretty close to the first game design-related article I wrote, way back in 1993. ;)
yes, i read it :ghost:
Are you sure?

I mean, I could very easily link it several more times. Just to be sure....

Re: Ealdorlight (from Sol Trader' dev)

Posted: Fri Mar 31, 2017 1:05 am
by JanB1
Flatfingers wrote:(...) I wrote, way back in 1993. ;) (...)
Now I feel really young... :shock:

Re: Ealdorlight (from Sol Trader's dev)

Posted: Fri Mar 31, 2017 3:48 pm
by Flatfingers
And yet, I'm not the eldest regular poster here. :D

Also, holy crud, you did not make my comment your sig.... :oops: (I am so embarrassed right now)

Re: Ealdorlight (from Sol Trader's dev)

Posted: Fri May 05, 2017 1:04 pm
by HowSerendipitous

Re: Ealdorlight (from Sol Trader's dev)

Posted: Sat May 06, 2017 2:54 am
by Lum
Nice! That's 2 days after my vacation back home :ghost:

Re: Ealdorlight (from Sol Trader's dev)

Posted: Sat May 06, 2017 7:51 am
by chrismdp
Good looks like I timed the date correctly then! :)

Re: Ealdorlight (from Sol Trader's dev)

Posted: Sat May 06, 2017 11:20 am
by Flatfingers
My wallet is ready!

Re: Ealdorlight (from Sol Trader's dev)

Posted: Sat May 06, 2017 2:27 pm
by Silverware
My wallet will be ready. :V
Got a chunk of cash to throw at Pheonix Point first.

But then I can throw a chunk at this. :D

Re: Ealdorlight (from Sol Trader's dev)

Posted: Sun May 07, 2017 1:57 am
by JanB1
Flatfingers wrote: Also, holy crud, you did not make my comment your sig.... :oops: (I am so embarrassed right now)
Did you notice that NOW? I had it for WEEKS! :D

And why embarrassed? :?

Re: Ealdorlight (from Sol Trader's dev)

Posted: Sun May 07, 2017 2:31 am
by Dinosawer
You, er, know he posted that march 31st, right? :ghost: