Ealdorlight (from Sol Trader's dev)

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Re: Ealdorlight (from Sol Trader's dev)

Postby Flatfingers » Wed May 17, 2017 10:32 pm

That is looking really nice, Chris.

1. Will it be possible for enterprising sorts to fiddle with the shader code? This isn't any kind of criticism of what you've shown here; it's more that I know some people enjoy playing Graphics Tweaking: The Game to make the gameworld fit their own preferences for how a fantasy world should look.

2. Are you planning to have a demo video for the Kickstarter? I don't know why, but there seem to be a lot of people these days who want to watch videos instead of reading to get information about a new game. It's also true that the failures of some Kickstarted projects have increased the value of a video showing actual (even if very early) footage of the game in action.

Looking forward to 6/6!
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Re: Ealdorlight (from Sol Trader's dev)

Postby Lum » Wed May 17, 2017 11:22 pm

Very nice screenshot indeed! :thumbup:
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Re: Ealdorlight (from Sol Trader's dev)

Postby JanB1 » Thu May 18, 2017 2:02 am

Absolutely stunning screenshot! Forget what I said about the graphics in my first feedback of the first glimpse of the game you gave us. :D
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Re: Ealdorlight (from Sol Trader's dev)

Postby chrismdp » Thu May 18, 2017 2:29 am

Flatfingers wrote:That is looking really nice, Chris.

1. Will it be possible for enterprising sorts to fiddle with the shader code? This isn't any kind of criticism of what you've shown here; it's more that I know some people enjoy playing Graphics Tweaking: The Game to make the gameworld fit their own preferences for how a fantasy world should look.


Short answer: I'd love that to be possible, but as I'm using Unreal Engine, I don't know if it can be done. If it is possible then I'll put some work in to make it easier.

2. Are you planning to have a demo video for the Kickstarter? I don't know why, but there seem to be a lot of people these days who want to watch videos instead of reading to get information about a new game. It's also true that the failures of some Kickstarted projects have increased the value of a video showing actual (even if very early) footage of the game in action.

Looking forward to 6/6!


Yes, definitely a demo video. I've been setting up the shots and beginning to record footage this week... I can't see how I can expect people to back it without some idea of actual gameplay, and whilst I'm not ready to put out a demo, a decent video is the next best thing.

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Re: Ealdorlight (from Sol Trader's dev)

Postby chrismdp » Thu May 18, 2017 2:31 am

JanB1 wrote:Absolutely stunning screenshot! Forget what I said about the graphics in my first feedback of the first glimpse of the game you gave us. :D


Yes, graphics are much improved. Some more screens going out on a newsletter today, and on my blog at some point.
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Re: Ealdorlight (from Sol Trader's dev)

Postby JanB1 » Thu May 18, 2017 2:54 am

chrismdp wrote:
Flatfingers wrote:1. Will it be possible for enterprising sorts to fiddle with the shader code? This isn't any kind of criticism of what you've shown here; it's more that I know some people enjoy playing Graphics Tweaking: The Game to make the gameworld fit their own preferences for how a fantasy world should look.


Short answer: I'd love that to be possible, but as I'm using Unreal Engine, I don't know if it can be done. If it is possible then I'll put some work in to make it easier.


In Unreal, it DEFINITELY should be possible. For the rendering node, you take the data from a text file as the input instead of a fixed value. Should be done easily.
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Re: Ealdorlight (from Sol Trader's dev)

Postby chrismdp » Thu May 18, 2017 11:17 am

Well that's good then :) Answer: yes.
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Re: Ealdorlight (from Sol Trader's dev)

Postby Talvieno » Thu May 18, 2017 12:27 pm

This will probably be the first kickstarter project I actually back. :D
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Re: Ealdorlight (from Sol Trader's dev)

Postby JanB1 » Thu May 18, 2017 2:17 pm

chrismdp wrote:Well that's good then :) Answer: yes.


You're welcome. ;)
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Re: Ealdorlight (from Sol Trader's dev)

Postby Flatfingers » Thu May 18, 2017 10:06 pm

JanB1 wrote:
chrismdp wrote:Well that's good then :) Answer: yes.


You're welcome. ;)

I love it when everybody wins. :)
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Re: Ealdorlight (from Sol Trader's dev)

Postby JanB1 » Fri May 19, 2017 12:26 am

Flatfingers wrote:
JanB1 wrote:
chrismdp wrote:Well that's good then :) Answer: yes.


You're welcome. ;)

I love it when everybody wins. :)


Sure you do. Everyone does. :D
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Re: Ealdorlight (from Sol Trader's dev)

Postby Dinosawer » Fri May 19, 2017 12:40 am

Talvieno wrote:This will probably be the first kickstarter project I actually back. :D

Depending on the tier prices, it might be for me as well if KS accepts paypal.
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Re: Ealdorlight (from Sol Trader's dev)

Postby Dinosawer » Fri May 19, 2017 1:01 am

...apparently they only accept credit cards. Not even maestro.
What kind of backwards cavemen are they
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Re: Ealdorlight (from Sol Trader's dev)

Postby JanB1 » Mon May 22, 2017 6:01 am

Dinosawer wrote:...apparently they only accept credit cards. Not even maestro.
What kind of backwards cavemen are they


Dunno. But the problem with PayPal is: When a project on Kickstarter doesn't get funded, the money gets transferred back to you (right?), and I dunno if that's so easy with PayPal...
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Re: Ealdorlight (from Sol Trader's dev)

Postby chrismdp » Mon May 22, 2017 6:51 am

Yeah - PayPal refunds would be a manual process... and anything donated via PayPal doesn't count to the total. It makes offering that option rather risky, unless you're already funded.
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